aboutsummaryrefslogtreecommitdiff
path: root/src/irrlichtwrapper.h
diff options
context:
space:
mode:
authorPerttu Ahola <celeron55@gmail.com>2011-01-28 01:38:16 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-01-28 01:38:16 +0200
commit64b59757322e29c331c0a75262baec4382673e6f (patch)
treeb1404f42db92b92202655bdd4f13a6c4c7fdd39d /src/irrlichtwrapper.h
parentbd100c5483eb77a27eeac4e476c81a1bf6afc710 (diff)
downloadminetest-64b59757322e29c331c0a75262baec4382673e6f.tar.gz
minetest-64b59757322e29c331c0a75262baec4382673e6f.tar.bz2
minetest-64b59757322e29c331c0a75262baec4382673e6f.zip
Now texture handling is fast. Also now players are saved on disk.
Diffstat (limited to 'src/irrlichtwrapper.h')
-rw-r--r--src/irrlichtwrapper.h87
1 files changed, 78 insertions, 9 deletions
diff --git a/src/irrlichtwrapper.h b/src/irrlichtwrapper.h
index 2506af012..a695bd1e4 100644
--- a/src/irrlichtwrapper.h
+++ b/src/irrlichtwrapper.h
@@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common_irrlicht.h"
#include "debug.h"
#include "utility.h"
+#include "texture.h"
#include <jmutex.h>
#include <jmutexautolock.h>
@@ -36,7 +37,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
threads, because texture pointers have to be handled in
background threads.
*/
-
+#if 0
class TextureCache
{
public:
@@ -73,12 +74,55 @@ private:
core::map<std::string, video::ITexture*> m_textures;
JMutex m_mutex;
};
+#endif
+
+/*
+ A thread-safe texture pointer cache
+*/
+class TextureCache
+{
+public:
+ TextureCache()
+ {
+ m_mutex.Init();
+ assert(m_mutex.IsInitialized());
+ }
+
+ void set(const TextureSpec &spec, video::ITexture *texture)
+ {
+ if(texture == NULL)
+ return;
+
+ JMutexAutoLock lock(m_mutex);
+
+ m_textures[spec] = texture;
+ }
+
+ video::ITexture* get(const TextureSpec &spec)
+ {
+ JMutexAutoLock lock(m_mutex);
+
+ core::map<TextureSpec, video::ITexture*>::Node *n;
+ n = m_textures.find(spec);
+
+ if(n != NULL)
+ return n->getValue();
+
+ return NULL;
+ }
+
+private:
+ core::map<TextureSpec, video::ITexture*> m_textures;
+ JMutex m_mutex;
+};
/*
A thread-safe wrapper for irrlicht, to be accessed from
background worker threads.
Queues tasks to be done in the main thread.
+
+ Also caches texture specification strings to ids and textures.
*/
class IrrlichtWrapper
@@ -103,30 +147,55 @@ public:
return m_device->getTimer()->getRealTime();
}
- /*
- Path can contain stuff like
- "/usr/share/minetest/stone.png[[mod:mineral0[[mod:crack3"
+ /*
+ Format of a texture name:
+ "stone.png" (filename in image data directory)
+ "[crack1" (a name starting with "[" is a special feature)
+ "[progress1.0" (a name starting with "[" is a special feature)
+ */
+ /*
+ Loads texture defined by "name" and assigns a texture id to it.
+ If texture has to be generated, generates it.
+ If the texture has already been loaded, returns existing id.
*/
- video::ITexture* getTexture(const std::string &spec);
+ textureid_t getTextureId(const std::string &name);
+ // The reverse of the above
+ std::string getTextureName(textureid_t id);
+ // Gets a texture based on a filename
+ video::ITexture* getTexture(const std::string &name);
+ // Gets a texture based on a TextureSpec (a textureid_t is fine too)
+ video::ITexture* getTexture(const TextureSpec &spec);
private:
/*
Non-thread-safe variants of stuff, for internal use
*/
- video::ITexture* getTextureDirect(const std::string &spec);
+
+ // DEPRECATED NO-OP
+ //video::ITexture* getTextureDirect(const std::string &spec);
+
+ // Constructs a texture according to spec
+ video::ITexture* getTextureDirect(const TextureSpec &spec);
/*
Members
*/
+ // The id of the thread that can (and has to) use irrlicht directly
threadid_t m_main_thread;
-
+
+ // The irrlicht device
JMutex m_device_mutex;
IrrlichtDevice *m_device;
+
+ // Queued texture fetches (to be processed by the main thread)
+ RequestQueue<TextureSpec, video::ITexture*, u8, u8> m_get_texture_queue;
+ // Cache of textures by spec
TextureCache m_texturecache;
-
- RequestQueue<std::string, video::ITexture*, u8, u8> m_get_texture_queue;
+
+ // A mapping from texture id to string spec
+ MutexedIdGenerator<std::string> m_namecache;
};
#endif