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authorNovatux <nathanael.courant@laposte.net>2014-01-26 11:40:21 +0100
committerNovatux <nathanael.courant@laposte.net>2014-03-04 20:12:10 +0100
commit062de11b4cff30861dd4e9eb56f131d821f34b51 (patch)
tree37bdcbacb355abfe1f8091307222e430e58b78d8 /src/itemdef.cpp
parent8e15179e7d896851c6f5814fc6524c86b26ce2e3 (diff)
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Fix rendering glitches when far from the center of the map
Diffstat (limited to 'src/itemdef.cpp')
-rw-r--r--src/itemdef.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/itemdef.cpp b/src/itemdef.cpp
index d5e03f7b3..0187c7387 100644
--- a/src/itemdef.cpp
+++ b/src/itemdef.cpp
@@ -398,7 +398,7 @@ public:
MeshMakeData mesh_make_data(gamedef);
MapNode mesh_make_node(id, param1, 0);
mesh_make_data.fillSingleNode(&mesh_make_node);
- MapBlockMesh mapblock_mesh(&mesh_make_data);
+ MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
scene::IMesh *node_mesh = mapblock_mesh.getMesh();
assert(node_mesh);
video::SColor c(255, 255, 255, 255);