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authorCraig Robbins <kde.psych@gmail.com>2015-02-11 17:01:19 +1000
committerCraig Robbins <kde.psych@gmail.com>2015-02-11 17:01:19 +1000
commitf824866686ddba471a7b0c3178eaf968883bb69e (patch)
tree44f3e00e3f23f48648e066b70a8cdd41cdd8a08f /src/itemdef.cpp
parentd25ff8fd2592f457b91e8a61240694af3902d23f (diff)
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Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting"
This reverts commit d25ff8fd2592f457b91e8a61240694af3902d23f.
Diffstat (limited to 'src/itemdef.cpp')
-rw-r--r--src/itemdef.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/itemdef.cpp b/src/itemdef.cpp
index d356b96c5..ac67c5b27 100644
--- a/src/itemdef.cpp
+++ b/src/itemdef.cpp
@@ -362,6 +362,8 @@ public:
scene::IMesh *node_mesh = NULL;
+ bool reenable_shaders = false;
+
if (need_rtt_mesh || need_wield_mesh) {
u8 param1 = 0;
if (f.param_type == CPT_LIGHT)
@@ -370,7 +372,11 @@ public:
/*
Make a mesh from the node
*/
- MeshMakeData mesh_make_data(gamedef, false);
+ if (g_settings->getBool("enable_shaders")) {
+ reenable_shaders = true;
+ g_settings->setBool("enable_shaders", false);
+ }
+ MeshMakeData mesh_make_data(gamedef);
u8 param2 = 0;
if (f.param_type_2 == CPT2_WALLMOUNTED)
param2 = 1;
@@ -437,6 +443,9 @@ public:
if (node_mesh)
node_mesh->drop();
+
+ if (reenable_shaders)
+ g_settings->setBool("enable_shaders",true);
}
// Put in cache