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authorHugues Ross <hugues.ross@gmail.com>2020-04-14 14:41:29 -0400
committerGitHub <noreply@github.com>2020-04-14 20:41:29 +0200
commit5cf6318117edcae6bf30d829d9e9dd9dbf1d4bf7 (patch)
treede590965f9f1cf68a4b6ee7ca802aaa5c0b987ee /src/itemdef.h
parent7e21b3cd4883eb8b9eb7e9ca49e50f6f0c7bc0d6 (diff)
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Refactor texture overrides and add new features (#9600)
* Refactor texture overrides, and add new features: - Texture overrides can support multiple targets in one line - Texture override files can have comment lines - Item images/wield images can be overridden * Formatting changes * Address soime feedback - Pass vectors by const reference - Log syntax errors as warnings - Remove 'C' prefix from TextureOverrideSource * Simplify override target checks with an inline helper function * make linter happy * Apply feedback suggestions Co-Authored-By: rubenwardy <rw@rubenwardy.com> * Remove remaining != 0 checks * Update copyright notice Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>
Diffstat (limited to 'src/itemdef.h')
-rw-r--r--src/itemdef.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/itemdef.h b/src/itemdef.h
index 45cff582a..f47e6cbe7 100644
--- a/src/itemdef.h
+++ b/src/itemdef.h
@@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <set>
#include "itemgroup.h"
#include "sound.h"
+#include "texture_override.h" // TextureOverride
class IGameDef;
class Client;
struct ToolCapabilities;
@@ -157,6 +158,10 @@ public:
Client *client) const=0;
#endif
+ // Replace the textures of registered nodes with the ones specified in
+ // the texture pack's override.txt files
+ virtual void applyTextureOverrides(const std::vector<TextureOverride> &overrides)=0;
+
// Remove all registered item and node definitions and aliases
// Then re-add the builtin item definitions
virtual void clear()=0;