summaryrefslogtreecommitdiff
path: root/src/itemdef.h
diff options
context:
space:
mode:
authorShadowNinja <shadowninja@minetest.net>2017-06-03 14:55:10 -0400
committerShadowNinja <shadowninja@minetest.net>2017-06-03 14:55:10 -0400
commitcaecdb681c428c1aab9c0f7eec2570c0460f995c (patch)
treee5115982ea59bbf2343ba9b35bc4a0cfbb56f407 /src/itemdef.h
parent81d56b94919dceb7b2e51d70b21a7ca22f852bd5 (diff)
parent80dc961d24e1964e25d57039ddb2ba639f9f4d22 (diff)
downloadminetest-caecdb681c428c1aab9c0f7eec2570c0460f995c.tar.gz
minetest-caecdb681c428c1aab9c0f7eec2570c0460f995c.tar.bz2
minetest-caecdb681c428c1aab9c0f7eec2570c0460f995c.zip
Merge 0.4.16 into stable-0.4
Diffstat (limited to 'src/itemdef.h')
-rw-r--r--src/itemdef.h35
1 files changed, 25 insertions, 10 deletions
diff --git a/src/itemdef.h b/src/itemdef.h
index dcb98e8a9..2d7ff570d 100644
--- a/src/itemdef.h
+++ b/src/itemdef.h
@@ -28,7 +28,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "itemgroup.h"
#include "sound.h"
class IGameDef;
+class Client;
struct ToolCapabilities;
+#ifndef SERVER
+#include "client/tile.h"
+struct ItemMesh;
+struct ItemStack;
+#endif
/*
Base item definition
@@ -56,6 +62,8 @@ struct ItemDefinition
*/
std::string inventory_image; // Optional for nodes, mandatory for tools/craftitems
std::string wield_image; // If empty, inventory_image or mesh (only nodes) is used
+ std::string palette_image; // If specified, the item will be colorized based on this
+ video::SColor color; // The fallback color of the node.
v3f wield_scale;
/*
@@ -99,18 +107,25 @@ public:
// Get item definition
virtual const ItemDefinition& get(const std::string &name) const=0;
// Get alias definition
- virtual std::string getAlias(const std::string &name) const=0;
+ virtual const std::string &getAlias(const std::string &name) const=0;
// Get set of all defined item names and aliases
- virtual std::set<std::string> getAll() const=0;
+ virtual void getAll(std::set<std::string> &result) const=0;
// Check if item is known
virtual bool isKnown(const std::string &name) const=0;
#ifndef SERVER
// Get item inventory texture
virtual video::ITexture* getInventoryTexture(const std::string &name,
- IGameDef *gamedef) const=0;
+ Client *client) const=0;
// Get item wield mesh
- virtual scene::IMesh* getWieldMesh(const std::string &name,
- IGameDef *gamedef) const=0;
+ virtual ItemMesh* getWieldMesh(const std::string &name,
+ Client *client) const=0;
+ // Get item palette
+ virtual Palette* getPalette(const std::string &name,
+ Client *client) const = 0;
+ // Returns the base color of an item stack: the color of all
+ // tiles that do not define their own color.
+ virtual video::SColor getItemstackColor(const ItemStack &stack,
+ Client *client) const = 0;
#endif
virtual void serialize(std::ostream &os, u16 protocol_version)=0;
@@ -125,18 +140,18 @@ public:
// Get item definition
virtual const ItemDefinition& get(const std::string &name) const=0;
// Get alias definition
- virtual std::string getAlias(const std::string &name) const=0;
+ virtual const std::string &getAlias(const std::string &name) const=0;
// Get set of all defined item names and aliases
- virtual std::set<std::string> getAll() const=0;
+ virtual void getAll(std::set<std::string> &result) const=0;
// Check if item is known
virtual bool isKnown(const std::string &name) const=0;
#ifndef SERVER
// Get item inventory texture
virtual video::ITexture* getInventoryTexture(const std::string &name,
- IGameDef *gamedef) const=0;
+ Client *client) const=0;
// Get item wield mesh
- virtual scene::IMesh* getWieldMesh(const std::string &name,
- IGameDef *gamedef) const=0;
+ virtual ItemMesh* getWieldMesh(const std::string &name,
+ Client *client) const=0;
#endif
// Remove all registered item and node definitions and aliases