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authorred-001 <red-001@outlook.ie>2017-02-18 14:36:29 +0000
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-02-18 15:36:29 +0100
commit5db41d4d213333fc39845e7b752d7976a24da6af (patch)
treeb0f25a0741990088d087f7c554c37f7bae8fa278 /src/jsoncpp
parentd988f9b7694de2155425fa109523bb6f44d643ea (diff)
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Fix not being able to damage players in minimal (#5266)
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PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef GUIKEYCHANGEMENU_HEADER #define GUIKEYCHANGEMENU_HEADER #include "irrlichttypes_extrabloated.h" #include "modalMenu.h" #include "client.h" #include "gettext.h" #include "keycode.h" #include <string> #include <vector> struct key_setting { int id; const wchar_t *button_name; KeyPress key; std::string setting_name; gui::IGUIButton *button; }; class GUIKeyChangeMenu: public GUIModalMenu { public: GUIKeyChangeMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id, IMenuManager *menumgr); ~GUIKeyChangeMenu(); void removeChildren(); /* Remove and re-add (or reposition) stuff */ void regenerateGui(v2u32 screensize); void drawMenu(); bool acceptInput(); bool OnEvent(const SEvent& event); private: void init_keys(); bool resetMenu(); void add_key(int id, const wchar_t *button_name, const std::string &setting_name); bool shift_down; s32 activeKey; std::vector<KeyPress> key_used; gui::IGUIStaticText *key_used_text; std::vector<key_setting *> key_settings; }; #endif