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author | Ilya Zhuravlev <zhuravlevilya@ya.ru> | 2012-10-23 01:18:44 +0400 |
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committer | Sfan5 <sfan5@live.de> | 2013-09-09 22:50:50 +0200 |
commit | 58841ef12f6cba1bb622353c1fcaa0e3c6fb46c9 (patch) | |
tree | 6012bbb1905231025dff89aa73782a7c38666839 /src/leveldb/table/iterator.cc | |
parent | 71a8769bb5ded4acb3f9e5a8502bb8af277f824d (diff) | |
download | minetest-58841ef12f6cba1bb622353c1fcaa0e3c6fb46c9.tar.gz minetest-58841ef12f6cba1bb622353c1fcaa0e3c6fb46c9.tar.bz2 minetest-58841ef12f6cba1bb622353c1fcaa0e3c6fb46c9.zip |
Add dummy and LevelDB database backends
Diffstat (limited to 'src/leveldb/table/iterator.cc')
-rw-r--r-- | src/leveldb/table/iterator.cc | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/src/leveldb/table/iterator.cc b/src/leveldb/table/iterator.cc new file mode 100644 index 000000000..3d1c87fde --- /dev/null +++ b/src/leveldb/table/iterator.cc @@ -0,0 +1,67 @@ +// Copyright (c) 2011 The LevelDB Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. See the AUTHORS file for names of contributors. + +#include "leveldb/iterator.h" + +namespace leveldb { + +Iterator::Iterator() { + cleanup_.function = NULL; + cleanup_.next = NULL; +} + +Iterator::~Iterator() { + if (cleanup_.function != NULL) { + (*cleanup_.function)(cleanup_.arg1, cleanup_.arg2); + for (Cleanup* c = cleanup_.next; c != NULL; ) { + (*c->function)(c->arg1, c->arg2); + Cleanup* next = c->next; + delete c; + c = next; + } + } +} + +void Iterator::RegisterCleanup(CleanupFunction func, void* arg1, void* arg2) { + assert(func != NULL); + Cleanup* c; + if (cleanup_.function == NULL) { + c = &cleanup_; + } else { + c = new Cleanup; + c->next = cleanup_.next; + cleanup_.next = c; + } + c->function = func; + c->arg1 = arg1; + c->arg2 = arg2; +} + +namespace { +class EmptyIterator : public Iterator { + public: + EmptyIterator(const Status& s) : status_(s) { } + virtual bool Valid() const { return false; } + virtual void Seek(const Slice& target) { } + virtual void SeekToFirst() { } + virtual void SeekToLast() { } + virtual void Next() { assert(false); } + virtual void Prev() { assert(false); } + Slice key() const { assert(false); return Slice(); } + Slice value() const { assert(false); return Slice(); } + virtual Status status() const { return status_; } + private: + Status status_; +}; +} // namespace + +Iterator* NewEmptyIterator() { + return new EmptyIterator(Status::OK()); +} + +Iterator* NewErrorIterator(const Status& status) { + return new EmptyIterator(status); +} + +} // namespace leveldb |