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authorKahrl <kahrl@gmx.net>2013-08-11 04:09:45 +0200
committerKahrl <kahrl@gmx.net>2013-08-14 21:03:33 +0200
commit4e1f50035e860a00636ca5d804c267119df99601 (patch)
treec6cab522305ef2a5b9cfdb3685340d57590f1ff1 /src/light.h
parent6228d634fb31d1ce925d1fdc2dac022629a007ef (diff)
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Diffstat (limited to 'src/light.h')
-rw-r--r--src/light.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/light.h b/src/light.h
index e847e1ce9..769ca31ce 100644
--- a/src/light.h
+++ b/src/light.h
@@ -21,16 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define LIGHT_HEADER
#include "irrlichttypes.h"
-#include "debug.h"
-
-/*
- Day/night cache:
- Meshes are cached for different day-to-night transition values
-*/
-
-/*#define DAYNIGHT_CACHE_COUNT 3
-// First one is day, last one is night.
-extern u32 daynight_cache_ratios[DAYNIGHT_CACHE_COUNT];*/
/*
Lower level lighting stuff