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author | Dániel Juhász <juhdanad@gmail.com> | 2018-02-10 22:04:16 +0200 |
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committer | SmallJoker <SmallJoker@users.noreply.github.com> | 2018-02-10 21:04:16 +0100 |
commit | 3face01a202040e4feff3b0936b4aa89c051c98d (patch) | |
tree | ccdad6773aa9705cc07fdc9f71f28bae395f353e /src/localplayer.cpp | |
parent | 617d94c8038e3ff035eaeef7ccdfa4f442feb873 (diff) | |
download | minetest-3face01a202040e4feff3b0936b4aa89c051c98d.tar.gz minetest-3face01a202040e4feff3b0936b4aa89c051c98d.tar.bz2 minetest-3face01a202040e4feff3b0936b4aa89c051c98d.zip |
Node definition manager refactor (#7016)
* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index e501fac1b..3133c2652 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -70,7 +70,7 @@ bool LocalPlayer::updateSneakNode(Map *map, const v3f &position, v3s16(-1, 0, -1) }; - INodeDefManager *nodemgr = m_client->ndef(); + const NodeDefManager *nodemgr = m_client->ndef(); MapNode node; bool is_valid_position; bool new_sneak_node_exists = m_sneak_node_exists; @@ -181,7 +181,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, } Map *map = &env->getMap(); - INodeDefManager *nodemgr = m_client->ndef(); + const NodeDefManager *nodemgr = m_client->ndef(); v3f position = getPosition(); @@ -762,7 +762,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d, std::vector<CollisionInfo> *collision_info) { Map *map = &env->getMap(); - INodeDefManager *nodemgr = m_client->ndef(); + const NodeDefManager *nodemgr = m_client->ndef(); v3f position = getPosition(); @@ -1063,7 +1063,7 @@ float LocalPlayer::getSlipFactor(Environment *env, const v3f &speedH) float slip_factor = 1.0f; // Slip on slippery nodes - const INodeDefManager *nodemgr = env->getGameDef()->ndef(); + const NodeDefManager *nodemgr = env->getGameDef()->ndef(); Map *map = &env->getMap(); const ContentFeatures &f = nodemgr->get(map->getNodeNoEx( floatToInt(getPosition() - v3f(0, 0.05f * BS, 0), BS))); |