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authorLoic Blot <loic.blot@unix-experience.fr>2017-08-13 23:08:17 +0200
committerLoic Blot <loic.blot@unix-experience.fr>2017-08-13 23:08:17 +0200
commit725a0f56db007d46000e6cd18e31824e5b60ee73 (patch)
tree38e515ae4282ecce1cd5e61e5538b9eaaa4e5565 /src/localplayer.cpp
parentd65d6160d83a47311ceb33738d2a5e249e76e4c0 (diff)
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LocalPlayer::accelerateHorizontal: cleanups
* Properly use v3f default constructor * v3f d_wanted = target_speed - m_speed; and d_wanted = target_speed * 0.1f - m_speed * 0.1f; can be factorized to d_wanted = (target_speed - m_speed) * 0.1f; => d_wanted *= 0.1f;
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 517cefe6e..62066bb18 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -713,36 +713,36 @@ void LocalPlayer::accelerateHorizontal(const v3f &target_speed,
v3f d_wanted = target_speed - m_speed;
if (slippery) {
- if (target_speed == v3f(0))
+ if (target_speed == v3f())
d_wanted = -m_speed * 0.05f;
else
- d_wanted = target_speed * 0.1f - m_speed * 0.1f;
+ d_wanted *= 0.1f;
}
- d_wanted.Y = 0;
- f32 dl = d_wanted.getLength();
- if (dl > max_increase)
- dl = max_increase;
+ d_wanted.Y = 0.0f;
+ f32 dl = d_wanted.getLength();
+ if (dl > max_increase)
+ dl = max_increase;
- v3f d = d_wanted.normalize() * dl;
+ v3f d = d_wanted.normalize() * dl;
- m_speed.X += d.X;
- m_speed.Z += d.Z;
+ m_speed.X += d.X;
+ m_speed.Z += d.Z;
}
// Vertical acceleration (Y), X and Z directions are ignored
void LocalPlayer::accelerateVertical(const v3f &target_speed, const f32 max_increase)
{
- if (max_increase == 0)
- return;
+ if (max_increase == 0)
+ return;
- f32 d_wanted = target_speed.Y - m_speed.Y;
- if (d_wanted > max_increase)
- d_wanted = max_increase;
- else if (d_wanted < -max_increase)
- d_wanted = -max_increase;
+ f32 d_wanted = target_speed.Y - m_speed.Y;
+ if (d_wanted > max_increase)
+ d_wanted = max_increase;
+ else if (d_wanted < -max_increase)
+ d_wanted = -max_increase;
- m_speed.Y += d_wanted;
+ m_speed.Y += d_wanted;
}
// Temporary option for old move code