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authorLoïc Blot <nerzhul@users.noreply.github.com>2018-03-30 18:32:52 +0200
committerGitHub <noreply@github.com>2018-03-30 18:32:52 +0200
commitce873108aa91d19104f46c5acd3350385e7a4541 (patch)
tree58672a3c803469de71c9ae270beb9a052ba5559a /src/localplayer.cpp
parent2c490dddc037d7d1cf211bbf28309e31b0abdadd (diff)
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Client eventmanager refactor (#7179)
* Drop EventManager from GameDef & do some client cleanups * EventManager is only used by Client. Don't expose it on Server & GameDef for nothing * Drop Client::event() in favor of direct calls to getEventManager * Cleanup some event put from new + put to put(new) * MtEvent: add Type(u8) enum * This will enhance event performance & ensure stricter type * Drop MtEvent::checkIs (unused) * clang-tidy reported fixes * Code style * Move event_manager.h to the client directory as it's only used by client Add EventManager unittests + switch to unordered_map as order is not important here Drop a unused function
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index a8bd21839..de200910c 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -417,8 +417,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
*/
if(!result.standing_on_object && !touching_ground_was && touching_ground) {
- MtEvent *e = new SimpleTriggerEvent("PlayerRegainGround");
- m_client->event()->put(e);
+ m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::PLAYER_REGAIN_GROUND));
// Set camera impact value to be used for view bobbing
camera_impact = getSpeed().Y * -1;
@@ -634,9 +633,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
if(speedJ.Y >= -0.5 * BS) {
speedJ.Y = movement_speed_jump * physics_override_jump;
setSpeed(speedJ);
-
- MtEvent *e = new SimpleTriggerEvent("PlayerJump");
- m_client->event()->put(e);
+ m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::PLAYER_JUMP));
}
}
else if(in_liquid)
@@ -1013,8 +1010,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
}
if (!result.standing_on_object && !touching_ground_was && touching_ground) {
- MtEvent *e = new SimpleTriggerEvent("PlayerRegainGround");
- m_client->event()->put(e);
+ m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::PLAYER_REGAIN_GROUND));
// Set camera impact value to be used for view bobbing
camera_impact = getSpeed().Y * -1;
}