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authorsapier <Sapier at GMX dot net>2015-01-11 04:32:56 +0100
committersapier <Sapier at GMX dot net>2015-01-11 04:33:42 +0100
commit25235a432425e60b1b917adcc669449933403cb1 (patch)
treec5d09cca7cede830eb89a253c7cd5e8f7e44f8d4 /src/localplayer.cpp
parentb7c0e4b3336ef5bdb0bdd6baa3257787886b2c73 (diff)
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Increase stepheight on android by 0.5 to smoothen movement
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index b36bef4d9..8570dd2f0 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -205,8 +205,13 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
}
}
+ // this shouldn't be hardcoded but transmitted from server
float player_stepheight = touching_ground ? (BS*0.6) : (BS*0.2);
+#ifdef __ANDROID__
+ player_stepheight += 0.5;
+#endif
+
v3f accel_f = v3f(0,0,0);
collisionMoveResult result = collisionMoveSimple(env, m_gamedef,