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authorparamat <mat.gregory@virginmedia.com>2017-04-20 22:47:28 +0100
committerparamat <mat.gregory@virginmedia.com>2017-04-22 01:23:57 +0100
commit58c083f305d77bd3c7d366c1f0e4a54d80a51719 (patch)
treea4659b3f4e4bb6892d6314a1f97cb933a9401c83 /src/localplayer.cpp
parentcca58fe0fd1aac4246a23e1fc4f8469bdd280c6d (diff)
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Sneak glitch: Set default to false
The 'sneak glitch' physics override now controls whether a player can use the new move code replications of the old sneak side-effects: sneak ladders and 2 node sneak jump. This completes our intention to replicate the old sneak side-effects in new code and provide them as an option that is disabled by default.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index ea4347207..ab44f155f 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -48,7 +48,7 @@ LocalPlayer::LocalPlayer(Client *client, const char *name):
physics_override_jump(1.0f),
physics_override_gravity(1.0f),
physics_override_sneak(true),
- physics_override_sneak_glitch(true),
+ physics_override_sneak_glitch(false),
physics_override_new_move(true), // Temporary option for old move code
overridePosition(v3f(0,0,0)),
last_position(v3f(0,0,0)),