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authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>2013-04-07 15:41:33 -1000
committerkwolekr <kwolekr@minetest.net>2013-04-11 19:42:47 -0400
commit7cd5eb4c77de9fda4946de7e1c2384d0c2a0253e (patch)
tree67210091a050856c943443ea1b8e791d0fb271db /src/localplayer.cpp
parent17cfb1850d35148b9e2445dfdd160a164d02ebf9 (diff)
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Swing the camera down when the player lands on the ground, based on the velocity the surface is hit with.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 9c70c8b2f..6b7b0943c 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -329,6 +329,9 @@ void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d,
if(!touching_ground_was && touching_ground){
MtEvent *e = new SimpleTriggerEvent("PlayerRegainGround");
m_gamedef->event()->put(e);
+
+ // Set camera impact value to be used for view bobbing
+ camera_impact = getSpeed().Y * -1;
}
{