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authorsapier <Sapier at GMX dot net>2013-01-12 17:59:19 +0000
committerPilzAdam <pilzadam@minetest.net>2013-03-28 00:09:24 +0100
commit8800896824d609c754eee38d3720a112f4216e57 (patch)
tree31e0be737fa3883acb1559ab5e6ada7e35ba20fb /src/localplayer.cpp
parent880d9e53c39af1a7ca8b9ee5a9146708dabd5315 (diff)
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Closed add object <-> object collision handling
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp38
1 files changed, 20 insertions, 18 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 9c36e75e6..ee9b41c58 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gamedef.h"
#include "nodedef.h"
#include "settings.h"
+#include "environment.h"
#include "map.h"
#include "util/numeric.h"
@@ -57,9 +58,10 @@ LocalPlayer::~LocalPlayer()
{
}
-void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
+void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d,
std::list<CollisionInfo> *collision_info)
{
+ Map *map = &env->getMap();
INodeDefManager *nodemgr = m_gamedef->ndef();
v3f position = getPosition();
@@ -97,15 +99,15 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
if(in_liquid)
{
v3s16 pp = floatToInt(position + v3f(0,BS*0.1,0), BS);
- in_liquid = nodemgr->get(map.getNode(pp).getContent()).isLiquid();
- liquid_viscosity = nodemgr->get(map.getNode(pp).getContent()).liquid_viscosity;
+ in_liquid = nodemgr->get(map->getNode(pp).getContent()).isLiquid();
+ liquid_viscosity = nodemgr->get(map->getNode(pp).getContent()).liquid_viscosity;
}
// If not in liquid, the threshold of going in is at lower y
else
{
v3s16 pp = floatToInt(position + v3f(0,BS*0.5,0), BS);
- in_liquid = nodemgr->get(map.getNode(pp).getContent()).isLiquid();
- liquid_viscosity = nodemgr->get(map.getNode(pp).getContent()).liquid_viscosity;
+ in_liquid = nodemgr->get(map->getNode(pp).getContent()).isLiquid();
+ liquid_viscosity = nodemgr->get(map->getNode(pp).getContent()).liquid_viscosity;
}
}
catch(InvalidPositionException &e)
@@ -118,7 +120,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
*/
try{
v3s16 pp = floatToInt(position + v3f(0,0,0), BS);
- in_liquid_stable = nodemgr->get(map.getNode(pp).getContent()).isLiquid();
+ in_liquid_stable = nodemgr->get(map->getNode(pp).getContent()).isLiquid();
}
catch(InvalidPositionException &e)
{
@@ -132,8 +134,8 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
try {
v3s16 pp = floatToInt(position + v3f(0,0.5*BS,0), BS);
v3s16 pp2 = floatToInt(position + v3f(0,-0.2*BS,0), BS);
- is_climbing = ((nodemgr->get(map.getNode(pp).getContent()).climbable ||
- nodemgr->get(map.getNode(pp2).getContent()).climbable) && !free_move);
+ is_climbing = ((nodemgr->get(map->getNode(pp).getContent()).climbable ||
+ nodemgr->get(map->getNode(pp2).getContent()).climbable) && !free_move);
}
catch(InvalidPositionException &e)
{
@@ -197,7 +199,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
v3f accel_f = v3f(0,0,0);
- collisionMoveResult result = collisionMoveSimple(&map, m_gamedef,
+ collisionMoveResult result = collisionMoveSimple(env, m_gamedef,
pos_max_d, playerbox, player_stepheight, dtime,
position, m_speed, accel_f);
@@ -219,7 +221,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
*/
v3s16 current_node = floatToInt(position - v3f(0,BS/2,0), BS);
if(m_sneak_node_exists &&
- nodemgr->get(map.getNodeNoEx(m_old_node_below)).name == "air" &&
+ nodemgr->get(map->getNodeNoEx(m_old_node_below)).name == "air" &&
m_old_node_below_type != "air")
{
// Old node appears to have been removed; that is,
@@ -227,7 +229,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
m_need_to_get_new_sneak_node = false;
m_sneak_node_exists = false;
}
- else if(nodemgr->get(map.getNodeNoEx(current_node)).name != "air")
+ else if(nodemgr->get(map->getNodeNoEx(current_node)).name != "air")
{
// We are on something, so make sure to recalculate the sneak
// node.
@@ -267,10 +269,10 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
try{
// The node to be sneaked on has to be walkable
- if(nodemgr->get(map.getNode(p)).walkable == false)
+ if(nodemgr->get(map->getNode(p)).walkable == false)
continue;
// And the node above it has to be nonwalkable
- if(nodemgr->get(map.getNode(p+v3s16(0,1,0))).walkable == true)
+ if(nodemgr->get(map->getNode(p+v3s16(0,1,0))).walkable == true)
continue;
}
catch(InvalidPositionException &e)
@@ -331,7 +333,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
{
camera_barely_in_ceiling = false;
v3s16 camera_np = floatToInt(getEyePosition(), BS);
- MapNode n = map.getNodeNoEx(camera_np);
+ MapNode n = map->getNodeNoEx(camera_np);
if(n.getContent() != CONTENT_IGNORE){
if(nodemgr->get(n).walkable && nodemgr->get(n).solidness == 2){
camera_barely_in_ceiling = true;
@@ -343,21 +345,21 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
Update the node last under the player
*/
m_old_node_below = floatToInt(position - v3f(0,BS/2,0), BS);
- m_old_node_below_type = nodemgr->get(map.getNodeNoEx(m_old_node_below)).name;
+ m_old_node_below_type = nodemgr->get(map->getNodeNoEx(m_old_node_below)).name;
/*
Check properties of the node on which the player is standing
*/
- const ContentFeatures &f = nodemgr->get(map.getNodeNoEx(getStandingNodePos()));
+ const ContentFeatures &f = nodemgr->get(map->getNodeNoEx(getStandingNodePos()));
// Determine if jumping is possible
m_can_jump = touching_ground && !in_liquid;
if(itemgroup_get(f.groups, "disable_jump"))
m_can_jump = false;
}
-void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d)
+void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d)
{
- move(dtime, map, pos_max_d, NULL);
+ move(dtime, env, pos_max_d, NULL);
}
void LocalPlayer::applyControl(float dtime)