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authorKahrl <kahrl@gmx.net>2014-11-02 03:47:43 +0100
committerKahrl <kahrl@gmx.net>2014-11-08 23:11:57 +0100
commit9b551d5cbcaf71a8c39bbf7e886290649aed4799 (patch)
tree8eb68e4c9a7a006ec6c406da4760403c6748848e /src/localplayer.cpp
parentcc8d7b86404f2830bcf09d04468e8041db276b98 (diff)
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Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 84b7c1146..bdcf45beb 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -48,6 +48,7 @@ LocalPlayer::LocalPlayer(IGameDef *gamedef, const char *name):
last_animation(NO_ANIM),
hotbar_image(""),
hotbar_selected_image(""),
+ light_color(255,255,255,255),
m_sneak_node(32767,32767,32767),
m_sneak_node_exists(false),
m_old_node_below(32767,32767,32767),