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authorNer'zhul <nerzhul@users.noreply.github.com>2016-10-30 14:53:26 +0100
committerGitHub <noreply@github.com>2016-10-30 14:53:26 +0100
commit9d25242c5c1411d692254cf910345d51c9a24fa3 (patch)
treeedec8475b32562379d463757e77031bdc994e971 /src/localplayer.cpp
parentd43326021a9a7def27773ed1f7ec01992ed3abf6 (diff)
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PlayerSAO/LocalPlayer refactor: (#4612)
* Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO * Move breath to PlayerSAO & LocalPlayer * Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO * Migrate m_yaw from Player to LocalPlayer for client * Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it * Move pitch to LocalPlayer & PlayerSAO * Move m_position from Player to LocalPlayer * Move camera_barely_in_ceiling to LocalPlayer as it's used only there * use PlayerSAO::m_base_position for Server side positions * remove a unused variable * ServerActiveObject::setPos now uses const ref * use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded * Move hp from Player to LocalPlayer * Move m_hp from LuaEntitySAO to UnitSAO * Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index bc242a59d..71efb2343 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
LocalPlayer::LocalPlayer(Client *gamedef, const char *name):
Player(name, gamedef->idef()),
parent(0),
+ hp(PLAYER_MAX_HP),
got_teleported(false),
isAttached(false),
touching_ground(false),
@@ -62,6 +63,7 @@ LocalPlayer::LocalPlayer(Client *gamedef, const char *name):
light_color(255,255,255,255),
hurt_tilt_timer(0.0f),
hurt_tilt_strength(0.0f),
+ m_position(0,0,0),
m_sneak_node(32767,32767,32767),
m_sneak_node_exists(false),
m_need_to_get_new_sneak_node(true),
@@ -69,6 +71,11 @@ LocalPlayer::LocalPlayer(Client *gamedef, const char *name):
m_old_node_below(32767,32767,32767),
m_old_node_below_type("air"),
m_can_jump(false),
+ m_breath(PLAYER_MAX_BREATH),
+ m_yaw(0),
+ m_pitch(0),
+ camera_barely_in_ceiling(false),
+ m_collisionbox(-BS * 0.30, 0.0, -BS * 0.30, BS * 0.30, BS * 1.75, BS * 0.30),
m_cao(NULL),
m_gamedef(gamedef)
{