diff options
author | Ner'zhul <nerzhul@users.noreply.github.com> | 2016-10-30 14:53:26 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2016-10-30 14:53:26 +0100 |
commit | 9d25242c5c1411d692254cf910345d51c9a24fa3 (patch) | |
tree | edec8475b32562379d463757e77031bdc994e971 /src/localplayer.cpp | |
parent | d43326021a9a7def27773ed1f7ec01992ed3abf6 (diff) | |
download | minetest-9d25242c5c1411d692254cf910345d51c9a24fa3.tar.gz minetest-9d25242c5c1411d692254cf910345d51c9a24fa3.tar.bz2 minetest-9d25242c5c1411d692254cf910345d51c9a24fa3.zip |
PlayerSAO/LocalPlayer refactor: (#4612)
* Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO
* Move breath to PlayerSAO & LocalPlayer
* Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO
* Migrate m_yaw from Player to LocalPlayer for client
* Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it
* Move pitch to LocalPlayer & PlayerSAO
* Move m_position from Player to LocalPlayer
* Move camera_barely_in_ceiling to LocalPlayer as it's used only there
* use PlayerSAO::m_base_position for Server side positions
* remove a unused variable
* ServerActiveObject::setPos now uses const ref
* use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded
* Move hp from Player to LocalPlayer
* Move m_hp from LuaEntitySAO to UnitSAO
* Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index bc242a59d..71efb2343 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc., LocalPlayer::LocalPlayer(Client *gamedef, const char *name): Player(name, gamedef->idef()), parent(0), + hp(PLAYER_MAX_HP), got_teleported(false), isAttached(false), touching_ground(false), @@ -62,6 +63,7 @@ LocalPlayer::LocalPlayer(Client *gamedef, const char *name): light_color(255,255,255,255), hurt_tilt_timer(0.0f), hurt_tilt_strength(0.0f), + m_position(0,0,0), m_sneak_node(32767,32767,32767), m_sneak_node_exists(false), m_need_to_get_new_sneak_node(true), @@ -69,6 +71,11 @@ LocalPlayer::LocalPlayer(Client *gamedef, const char *name): m_old_node_below(32767,32767,32767), m_old_node_below_type("air"), m_can_jump(false), + m_breath(PLAYER_MAX_BREATH), + m_yaw(0), + m_pitch(0), + camera_barely_in_ceiling(false), + m_collisionbox(-BS * 0.30, 0.0, -BS * 0.30, BS * 0.30, BS * 1.75, BS * 0.30), m_cao(NULL), m_gamedef(gamedef) { |