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authorparamat <mat.gregory@virginmedia.com>2017-05-09 01:59:02 +0100
committerparamat <mat.gregory@virginmedia.com>2017-05-09 03:52:28 +0100
commitda88a186766020762f5c86bc6ba1624e4feaae2c (patch)
treef8abbc09c17f951da1e768a963e9b0a68d7d8611 /src/localplayer.cpp
parentc07c642ab091b7250ecdc5defee1fec26ba73dc4 (diff)
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Revert custom player collision box and step height commits
These caused inability to pass through 2 node high spaces or step up onto slabs or steps when a new client connected to an older server.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 20892dee6..b587f7bbb 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -344,8 +344,8 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
}
}
- float player_stepheight = (m_cao == 0) ? 0.0f :
- ((touching_ground) ? m_cao->getStepheight() : (0.2f * BS));
+ // TODO: this shouldn't be hardcoded but transmitted from server
+ float player_stepheight = (touching_ground) ? (BS * 0.6f) : (BS * 0.2f);
#ifdef __ANDROID__
player_stepheight += (0.6f * BS);