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authorPerttu Ahola <celeron55@gmail.com>2012-03-31 16:23:26 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-03-31 16:25:02 +0300
commit52122c342d335a2561ace87c9d8deaa16a136604 (patch)
tree33ed625674d82c505b347adf26307748c85c8cfc /src/localplayer.h
parent96ee73f79018c8aae22a392af6f66f9a05cb0174 (diff)
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Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Diffstat (limited to 'src/localplayer.h')
-rw-r--r--src/localplayer.h101
1 files changed, 101 insertions, 0 deletions
diff --git a/src/localplayer.h b/src/localplayer.h
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+/*
+Minetest-c55
+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef LOCALPLAYER_HEADER
+#define LOCALPLAYER_HEADER
+
+#include "player.h"
+
+struct PlayerControl
+{
+ PlayerControl()
+ {
+ up = false;
+ down = false;
+ left = false;
+ right = false;
+ jump = false;
+ aux1 = false;
+ sneak = false;
+ pitch = 0;
+ yaw = 0;
+ }
+ PlayerControl(
+ bool a_up,
+ bool a_down,
+ bool a_left,
+ bool a_right,
+ bool a_jump,
+ bool a_aux1,
+ bool a_sneak,
+ float a_pitch,
+ float a_yaw
+ )
+ {
+ up = a_up;
+ down = a_down;
+ left = a_left;
+ right = a_right;
+ jump = a_jump;
+ aux1 = a_aux1;
+ sneak = a_sneak;
+ pitch = a_pitch;
+ yaw = a_yaw;
+ }
+ bool up;
+ bool down;
+ bool left;
+ bool right;
+ bool jump;
+ bool aux1;
+ bool sneak;
+ float pitch;
+ float yaw;
+};
+
+class LocalPlayer : public Player
+{
+public:
+ LocalPlayer(IGameDef *gamedef);
+ virtual ~LocalPlayer();
+
+ bool isLocal() const
+ {
+ return true;
+ }
+
+ void move(f32 dtime, Map &map, f32 pos_max_d,
+ core::list<CollisionInfo> *collision_info);
+ void move(f32 dtime, Map &map, f32 pos_max_d);
+
+ void applyControl(float dtime);
+
+ v3s16 getStandingNodePos();
+
+ PlayerControl control;
+
+private:
+ // This is used for determining the sneaking range
+ v3s16 m_sneak_node;
+ // Whether the player is allowed to sneak
+ bool m_sneak_node_exists;
+};
+
+#endif
+