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authorLoic Blot <loic.blot@unix-experience.fr>2016-10-08 17:56:38 +0200
committerNer'zhul <nerzhul@users.noreply.github.com>2016-10-08 22:27:44 +0200
commit7bbd716426bf989bf071e2322a9b797cc5f78acb (patch)
tree0c626a1cb5dd84a04c5963c020c0c9d29863e770 /src/localplayer.h
parentedba6e50d9c9c0a7120c251bed36a87b51f4c826 (diff)
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RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (patch 3 of X)
* remove IGameDef from Player class, only LocalPlayer has it now * move many attributes/functions only used by LocalPlayer from Player to LocalPlayer * move many attributes/functions only used by RemotePlayer from Player to RemotePlayer * make some functions const * hudGetHotbarSelectedImage now returns const ref * RemotePlayer getHotbarSelectedImage now returns const ref * various code style fixes
Diffstat (limited to 'src/localplayer.h')
-rw-r--r--src/localplayer.h24
1 files changed, 23 insertions, 1 deletions
diff --git a/src/localplayer.h b/src/localplayer.h
index 8897adc5e..182b51d4d 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -21,8 +21,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define LOCALPLAYER_HEADER
#include "player.h"
+#include "environment.h"
#include <list>
+class Client;
class Environment;
class GenericCAO;
class ClientActiveObject;
@@ -32,7 +34,7 @@ enum LocalPlayerAnimations {NO_ANIM, WALK_ANIM, DIG_ANIM, WD_ANIM}; // no local
class LocalPlayer : public Player
{
public:
- LocalPlayer(IGameDef *gamedef, const char *name);
+ LocalPlayer(Client *gamedef, const char *name);
virtual ~LocalPlayer();
bool isLocal() const
@@ -42,7 +44,23 @@ public:
ClientActiveObject *parent;
+ bool got_teleported;
bool isAttached;
+ bool touching_ground;
+ // This oscillates so that the player jumps a bit above the surface
+ bool in_liquid;
+ // This is more stable and defines the maximum speed of the player
+ bool in_liquid_stable;
+ // Gets the viscosity of water to calculate friction
+ u8 liquid_viscosity;
+ bool is_climbing;
+ bool swimming_vertical;
+
+ float physics_override_speed;
+ float physics_override_jump;
+ float physics_override_gravity;
+ bool physics_override_sneak;
+ bool physics_override_sneak_glitch;
v3f overridePosition;
@@ -71,6 +89,9 @@ public:
video::SColor light_color;
+ float hurt_tilt_timer;
+ float hurt_tilt_strength;
+
GenericCAO* getCAO() const {
return m_cao;
}
@@ -102,6 +123,7 @@ private:
bool m_can_jump;
GenericCAO* m_cao;
+ Client *m_gamedef;
};
#endif