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authorNer'zhul <nerzhul@users.noreply.github.com>2017-01-09 20:39:22 +0100
committerGitHub <noreply@github.com>2017-01-09 20:39:22 +0100
commit8e7449e09253e138716d8dbad6a2ab5c6e089e28 (patch)
treeca6895fb557229445b04639efe7fc57b3e33157b /src/localplayer.h
parent11df7e886a674e280e3ec6f895c11fc1e70eb7b3 (diff)
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Environment & IGameDef code refactoring (#4985)
* Environment code refactoring * Cleanup includes & class declarations in client & server environment to improve build speed * ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts. * Cleanup IGameDef * Move ITextureSource* IGameDef::getTextureSource() to Client only. * Also move ITextureSource *IGameDef::tsrc() helper * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call * drop unused emerge() call * cleanup server unused functions (mentionned before) * Drop one unused parameter from ContentFeatures::updateTextures * move checkLocalPrivilege to Client * Remove some unnecessary casts * create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it * Fix some comments * Change required IGameDef to Server/Client pointers * Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects * Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu * drop ClientMap::sectorWasDrawn which is unused
Diffstat (limited to 'src/localplayer.h')
-rw-r--r--src/localplayer.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/localplayer.h b/src/localplayer.h
index 7a1cb7466..cbdcb9867 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -35,7 +35,7 @@ enum LocalPlayerAnimations {NO_ANIM, WALK_ANIM, DIG_ANIM, WD_ANIM}; // no local
class LocalPlayer : public Player
{
public:
- LocalPlayer(Client *gamedef, const char *name);
+ LocalPlayer(Client *client, const char *name);
virtual ~LocalPlayer();
ClientActiveObject *parent;
@@ -162,7 +162,7 @@ private:
aabb3f m_collisionbox;
GenericCAO* m_cao;
- Client *m_gamedef;
+ Client *m_client;
};
#endif