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author | paramat <mat.gregory@virginmedia.com> | 2017-05-09 01:59:02 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2017-05-09 03:52:28 +0100 |
commit | da88a186766020762f5c86bc6ba1624e4feaae2c (patch) | |
tree | f8abbc09c17f951da1e768a963e9b0a68d7d8611 /src/localplayer.h | |
parent | c07c642ab091b7250ecdc5defee1fec26ba73dc4 (diff) | |
download | minetest-da88a186766020762f5c86bc6ba1624e4feaae2c.tar.gz minetest-da88a186766020762f5c86bc6ba1624e4feaae2c.tar.bz2 minetest-da88a186766020762f5c86bc6ba1624e4feaae2c.zip |
Revert custom player collision box and step height commits
These caused inability to pass through 2 node high spaces or step up onto slabs
or steps when a new client connected to an older server.
Diffstat (limited to 'src/localplayer.h')
-rw-r--r-- | src/localplayer.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/localplayer.h b/src/localplayer.h index efea8bb86..9cbefae23 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -137,8 +137,6 @@ public: v3f getEyePosition() const { return m_position + getEyeOffset(); } v3f getEyeOffset() const; - void setCollisionbox(aabb3f box) { m_collisionbox = box; } - private: void accelerateHorizontal(const v3f &target_speed, const f32 max_increase); void accelerateVertical(const v3f &target_speed, const f32 max_increase); |