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authorSmallJoker <mk939@ymail.com>2017-04-01 20:38:14 +0200
committerparamat <mat.gregory@virginmedia.com>2017-05-03 03:16:20 +0100
commitf9fdb48dc85e53253ef93972355d3c7bc9d0ffb0 (patch)
tree96314426d03fffb6881bfc36bb961d2f6366fbf7 /src/localplayer.h
parentbd921a7916f0fafc493b1c4d0eeb5e2bb1d6a7c2 (diff)
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Sneak: Improve and fix various things
Remove useless `got_teleported`. Fix jitter when walking against the sneak limits. Fix damage evading on sneak ladders.
Diffstat (limited to 'src/localplayer.h')
-rw-r--r--src/localplayer.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/localplayer.h b/src/localplayer.h
index d8d2f310b..dcfefcb1a 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -47,7 +47,6 @@ public:
ClientActiveObject *parent;
u16 hp;
- bool got_teleported;
bool isAttached;
bool touching_ground;
// This oscillates so that the player jumps a bit above the surface
@@ -126,7 +125,11 @@ public:
f32 getPitch() const { return m_pitch; }
- void setPosition(const v3f &position) { m_position = position; }
+ inline void setPosition(const v3f &position)
+ {
+ m_position = position;
+ m_sneak_node_exists = false;
+ }
v3f getPosition() const { return m_position; }
v3f getEyePosition() const { return m_position + getEyeOffset(); }