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author | Perttu Ahola <celeron55@gmail.com> | 2011-04-03 12:48:20 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-04-03 12:48:20 +0300 |
commit | 06eb0ad4d063c696afa53cad75824c7778c5c157 (patch) | |
tree | a3886145f50c860d7dfc85e4dc733a45ce3d221f /src/main.cpp | |
parent | e4f7f97e6c79cda72dec7cd6fea5b85328b75894 (diff) | |
download | minetest-06eb0ad4d063c696afa53cad75824c7778c5c157.tar.gz minetest-06eb0ad4d063c696afa53cad75824c7778c5c157.tar.bz2 minetest-06eb0ad4d063c696afa53cad75824c7778c5c157.zip |
copied draft of updateNodeMeshes from backup
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/main.cpp b/src/main.cpp index b069ee87f..c9db0bdc4 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -183,8 +183,6 @@ TODO: Remove IrrlichtWrapper Server:
-------
-TODO: When player dies, throw items on map
-
SUGG: Make an option to the server to disable building and digging near
the starting position
@@ -202,6 +200,8 @@ FIXME: Server sometimes goes into some infinite PeerNotFoundException loop * Make a small history check to transformLiquids to detect and log
continuous oscillations, in such detail that they can be fixed.
+TODO: When player dies, throw items on map
+
Objects:
--------
@@ -215,11 +215,11 @@ Block object server side: - A "near blocks" buffer, in which some nearby blocks are stored.
- For all blocks in the buffer, objects are stepped(). This
means they are active.
- - TODO: A global active buffer is needed for the server
- - TODO: A timestamp to blocks
- - TODO: All blocks going in and out of the buffer are recorded.
- - TODO: For outgoing blocks, timestamp is written.
- - TODO: For incoming blocks, time difference is calculated and
+ - A global active buffer is needed for the server
+ - A timestamp to blocks
+ - All blocks going in and out of the buffer are recorded.
+ - For outgoing blocks, timestamp is written.
+ - For incoming blocks, time difference is calculated and
objects are stepped according to it.
- When an active object goes far from a player, either delete
|