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author | Perttu Ahola <celeron55@gmail.com> | 2011-04-24 21:15:50 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-04-24 21:15:50 +0300 |
commit | 2704bdc68e51c39f5ea475ba092c2d21281ccd53 (patch) | |
tree | 29370fcc670d023c8a0123773deca6f9e685b6f9 /src/main.cpp | |
parent | 59de7a324cec6ffcb5015b616853d60e74a0c62d (diff) | |
download | minetest-2704bdc68e51c39f5ea475ba092c2d21281ccd53.tar.gz minetest-2704bdc68e51c39f5ea475ba092c2d21281ccd53.tar.bz2 minetest-2704bdc68e51c39f5ea475ba092c2d21281ccd53.zip |
Optimized smooth lighting calculation code
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp index 3bc4de777..51a407827 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -167,6 +167,10 @@ TODO: Better control of draw_control.wanted_max_blocks TODO: Get player texture (and some others) from the specified texture
directory
+SUGG: Simple light color information to air
+
+TODO: Block mesh generator to tile properly on smooth lighting
+
Configuration:
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@@ -189,6 +193,8 @@ TODO: Don't update all meshes always on single node changes, but - Tool/weapon visualization
+FIXME: When disconnected to the menu, memory is not freed properly
+
Server:
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