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authorPerttu Ahola <celeron55@gmail.com>2011-02-12 20:15:57 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-02-12 20:15:57 +0200
commit3bb040043c0241f911aacc234bab16737b2e8f19 (patch)
tree7e8b7e14648981036fa4e3a7d32e2e8419db2f26 /src/main.cpp
parente9fe2303817c9d4d7efd84054733f146ee84b8ab (diff)
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hopefully a fix for the majority of the windows 7 problems - thanks to zerochen
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp59
1 files changed, 29 insertions, 30 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 24310b53e..31a39ecd7 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -81,7 +81,8 @@ SUGG: MovingObject::move and Player::move are basically the same.
SUGG: Precalculate lighting translation table at runtime (at startup)
- This is not doable because it is currently hand-made and not
- based on some mathematical function. Now it is not.
+ based on some mathematical function.
+ - Note: This has been changing lately
SUGG: A version number to blocks, which increments when the block is
modified (node add/remove, water update, lighting update)
@@ -95,7 +96,6 @@ SUGG: Make the amount of blocks sending to client and the total
SUGG: Meshes of blocks could be split into 6 meshes facing into
different directions and then only those drawn that need to be
- - Also an 1-dimensional tile map would be nice probably
SUGG: Calculate lighting per vertex to get a lighting effect like in
bartwe's game
@@ -268,11 +268,6 @@ Doing now (most important at the top):
* not done
=== Stuff to do before release
-* Save the new mapgen stuff
- - map/meta.txt, which should contain only plain text, something like this:
- seed = 7ff1bafcd7118800
- chunksize = 8
- - map/chunks.dat: chunk positions and flags in binary format
* Make server find the spawning place from the real map data, not from
the heightmap
- But the changing borders of chunk have to be avoided, because
@@ -283,10 +278,10 @@ Doing now (most important at the top):
* Check the fixmes in the list above
=== Making it more portable
-* MinGW: Switch away from swprintf; mingw has a bad version of it.
- Use snprintf + narrow_to_wide or (w)ostringstream
* Some MSVC: std::sto* are defined without a namespace and collide
with the ones in utility.h
+* On Kray's machine, the new find_library(XXF86VM_LIBRARY, Xxf86vm)
+ line doesn't find the library.
=== Stuff to do after release
* Make an "environment metafile" to store at least time of day
@@ -1255,12 +1250,10 @@ public:
{
m_images[i]->setImage(NULL);
- wchar_t t[10];
if(m_selection == j)
- swprintf(t, 10, L"<-");
+ m_texts[i]->setText(L"<-");
else
- swprintf(t, 10, L"");
- m_texts[i]->setText(t);
+ m_texts[i]->setText(L"");
// The next ifs will segfault with a NULL pointer
continue;
@@ -1269,12 +1262,18 @@ public:
m_images[i]->setImage(item->getImage());
- wchar_t t[10];
+ std::ostringstream os;
+ os<<item->getText();
+ if(m_selection == j)
+ os<<" <-";
+ m_texts[i]->setText(narrow_to_wide(os.str()).c_str());
+
+ /*wchar_t t[10];
if(m_selection == j)
swprintf(t, 10, SWPRINTF_CHARSTRING L" <-", item->getText().c_str());
else
swprintf(t, 10, SWPRINTF_CHARSTRING, item->getText().c_str());
- m_texts[i]->setText(t);
+ m_texts[i]->setText(t);*/
}
}
@@ -2806,8 +2805,6 @@ int main(int argc, char *argv[])
//TimeTaker guiupdatetimer("Gui updating");
{
- wchar_t temptext[150];
-
static float drawtime_avg = 0;
drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
static float beginscenetime_avg = 0;
@@ -2817,11 +2814,13 @@ int main(int argc, char *argv[])
static float endscenetime_avg = 0;
endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
- swprintf(temptext, 150, L"Minetest-c55 ("
- L"F: item=%i"
- L", R: range_all=%i"
- L")"
- L" drawtime=%.0f, beginscenetime=%.0f, scenetime=%.0f, endscenetime=%.0f",
+ char temptext[300];
+ snprintf(temptext, 300, "Minetest-c55 ("
+ "F: item=%i"
+ ", R: range_all=%i"
+ ")"
+ " drawtime=%.0f, beginscenetime=%.0f"
+ ", scenetime=%.0f, endscenetime=%.0f",
g_selected_item,
draw_control.range_all,
drawtime_avg,
@@ -2830,16 +2829,16 @@ int main(int argc, char *argv[])
endscenetime_avg
);
- guitext->setText(temptext);
+ guitext->setText(narrow_to_wide(temptext).c_str());
}
{
- wchar_t temptext[150];
- swprintf(temptext, 150,
- L"(% .1f, % .1f, % .1f)"
- L" (% .3f < btime_jitter < % .3f"
- L", dtime_jitter = % .1f %%"
- L", v_range = %.1f)",
+ char temptext[300];
+ snprintf(temptext, 300,
+ "(% .1f, % .1f, % .1f)"
+ " (% .3f < btime_jitter < % .3f"
+ ", dtime_jitter = % .1f %%"
+ ", v_range = %.1f)",
player_position.X/BS,
player_position.Y/BS,
player_position.Z/BS,
@@ -2849,7 +2848,7 @@ int main(int argc, char *argv[])
draw_control.wanted_range
);
- guitext2->setText(temptext);
+ guitext2->setText(narrow_to_wide(temptext).c_str());
}
{