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authorPerttu Ahola <celeron55@gmail.com>2011-02-03 13:48:17 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-02-03 13:48:17 +0200
commit71dbee43d005ce39fa17834cc34fe4233945e24f (patch)
treea96201be57f8e6bf49a85bb474ad12a7d1b90127 /src/main.cpp
parent9b1b57a52390ecc98c27b2f923052511c387ba3d (diff)
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some generation-time mud flow tweaking
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/main.cpp b/src/main.cpp
index e6b55e1bf..728de2800 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -350,6 +350,8 @@ Doing now:
- Needs method SyncProcessData
* What is the problem with the server constantly saving one or a few
blocks? List the first saved block, maybe it explains.
+* Water doesn't start flowing after map generation like it should
+* Better water generation
======================================================================
@@ -2775,7 +2777,8 @@ int main(int argc, char *argv[])
if(g_settings.getBool("enable_fog") == true)
{
- f32 range = draw_control.wanted_range * BS;
+ //f32 range = draw_control.wanted_range * BS + MAP_BLOCKSIZE/2*BS;
+ f32 range = draw_control.wanted_range * BS + MAP_BLOCKSIZE/3*BS;
if(draw_control.range_all)
range = 100000*BS;