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authorsapier <Sapier at GMX dot net>2013-06-23 18:30:21 +0200
committerkwolekr <kwolekr@minetest.net>2013-07-02 19:58:20 -0400
commit967121a34bbc60e6b46c7ec470b151f668ef1fef (patch)
treee5cc5ec845d3c286bcb0e203e3a5f146950bfaf1 /src/main.cpp
parentfe4ce03d529f70346b2e2c4872223ebdcd37fffa (diff)
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Replace C++ mainmenu by formspec powered one
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp461
1 files changed, 45 insertions, 416 deletions
diff --git a/src/main.cpp b/src/main.cpp
index eda992793..02bffa84d 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -78,6 +78,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serverlist.h"
#include "sound.h"
#include "sound_openal.h"
+#include "guiEngine.h"
/*
Settings.
@@ -660,180 +661,6 @@ private:
bool rightreleased;
};
-struct MenuTextures
-{
- std::string current_gameid;
- bool global_textures;
- video::ITexture *background;
- video::ITexture *overlay;
- video::ITexture *header;
- video::ITexture *footer;
-
- MenuTextures():
- global_textures(false),
- background(NULL),
- overlay(NULL),
- header(NULL),
- footer(NULL)
- {}
-
- static video::ITexture* getMenuTexture(const std::string &tname,
- video::IVideoDriver* driver, const SubgameSpec *spec)
- {
- if(spec){
- std::string path;
- // eg. minetest_menu_background.png (for texture packs)
- std::string pack_tname = spec->id + "_menu_" + tname + ".png";
- path = getTexturePath(pack_tname);
- if(path != "")
- return driver->getTexture(path.c_str());
- // eg. games/minetest_game/menu/background.png
- path = getImagePath(spec->path + DIR_DELIM + "menu" + DIR_DELIM + tname + ".png");
- if(path != "")
- return driver->getTexture(path.c_str());
- } else {
- std::string path;
- // eg. menu_background.png
- std::string pack_tname = "menu_" + tname + ".png";
- path = getTexturePath(pack_tname);
- if(path != "")
- return driver->getTexture(path.c_str());
- }
- return NULL;
- }
-
- void update(video::IVideoDriver* driver, const SubgameSpec *spec, int tab)
- {
- if(tab == TAB_SINGLEPLAYER){
- if(spec->id == current_gameid)
- return;
- current_gameid = spec->id;
- global_textures = false;
- background = getMenuTexture("background", driver, spec);
- overlay = getMenuTexture("overlay", driver, spec);
- header = getMenuTexture("header", driver, spec);
- footer = getMenuTexture("footer", driver, spec);
- } else {
- if(global_textures)
- return;
- current_gameid = "";
- global_textures = true;
- background = getMenuTexture("background", driver, NULL);
- overlay = getMenuTexture("overlay", driver, NULL);
- header = getMenuTexture("header", driver, NULL);
- footer = getMenuTexture("footer", driver, NULL);
- }
- }
-};
-
-void drawMenuBackground(video::IVideoDriver* driver, const MenuTextures &menutextures)
-{
- v2u32 screensize = driver->getScreenSize();
- video::ITexture *texture = menutextures.background;
-
- /* If no texture, draw background of solid color */
- if(!texture){
- video::SColor color(255,80,58,37);
- core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
- driver->draw2DRectangle(color, rect, NULL);
- return;
- }
-
- /* Draw background texture */
- v2u32 sourcesize = texture->getSize();
- driver->draw2DImage(texture,
- core::rect<s32>(0, 0, screensize.X, screensize.Y),
- core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
- NULL, NULL, true);
-}
-
-void drawMenuOverlay(video::IVideoDriver* driver, const MenuTextures &menutextures)
-{
- v2u32 screensize = driver->getScreenSize();
- video::ITexture *texture = menutextures.overlay;
-
- /* If no texture, draw nothing */
- if(!texture)
- return;
-
- /* Draw overlay texture */
- v2u32 sourcesize = texture->getSize();
- driver->draw2DImage(texture,
- core::rect<s32>(0, 0, screensize.X, screensize.Y),
- core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
- NULL, NULL, true);
-}
-
-void drawMenuHeader(video::IVideoDriver* driver, const MenuTextures &menutextures)
-{
- core::dimension2d<u32> screensize = driver->getScreenSize();
- video::ITexture *texture = menutextures.header;
-
- /* If no texture, draw nothing */
- if(!texture)
- return;
-
- f32 mult = (((f32)screensize.Width / 2)) /
- ((f32)texture->getOriginalSize().Width);
-
- v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
- ((f32)texture->getOriginalSize().Height) * mult);
-
- // Don't draw the header is there isn't enough room
- s32 free_space = (((s32)screensize.Height)-320)/2;
- if (free_space > splashsize.Y) {
- core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
- splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
- ((free_space/2)-splashsize.Y/2)+10);
-
- video::SColor bgcolor(255,50,50,50);
-
- driver->draw2DImage(texture, splashrect,
- core::rect<s32>(core::position2d<s32>(0,0),
- core::dimension2di(texture->getSize())),
- NULL, NULL, true);
- }
-}
-
-void drawMenuFooter(video::IVideoDriver* driver, const MenuTextures &menutextures)
-{
- core::dimension2d<u32> screensize = driver->getScreenSize();
- video::ITexture *texture = menutextures.footer;
-
- /* If no texture, draw nothing */
- if(!texture)
- return;
-
- f32 mult = (((f32)screensize.Width)) /
- ((f32)texture->getOriginalSize().Width);
-
- v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
- ((f32)texture->getOriginalSize().Height) * mult);
-
- // Don't draw the footer if there isn't enough room
- s32 free_space = (((s32)screensize.Height)-320)/2;
- if (free_space > footersize.Y) {
- core::rect<s32> rect(0,0,footersize.X,footersize.Y);
- rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
- rect -= v2s32(footersize.X/2, 0);
-
- driver->draw2DImage(texture, rect,
- core::rect<s32>(core::position2d<s32>(0,0),
- core::dimension2di(texture->getSize())),
- NULL, NULL, true);
- }
-}
-
-static const SubgameSpec* getMenuGame(const MainMenuData &menudata)
-{
- for(size_t i=0; i<menudata.games.size(); i++){
- if(menudata.games[i].id == menudata.selected_game){
- return &menudata.games[i];
- }
- }
- return NULL;
-}
-
#endif // !SERVER
// These are defined global so that they're not optimized too much.
@@ -1730,83 +1557,37 @@ int main(int argc, char *argv[])
// Initialize menu data
MainMenuData menudata;
- if(g_settings->exists("selected_mainmenu_tab"))
- menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
- if(g_settings->exists("selected_serverlist"))
- menudata.selected_serverlist = g_settings->getS32("selected_serverlist");
- if(g_settings->exists("selected_mainmenu_game")){
- menudata.selected_game = g_settings->get("selected_mainmenu_game");
- menudata.selected_game_name = findSubgame(menudata.selected_game).name;
- }
- menudata.address = narrow_to_wide(address);
- menudata.name = narrow_to_wide(playername);
- menudata.port = narrow_to_wide(itos(port));
+ menudata.kill = kill;
+ menudata.address = address;
+ menudata.name = playername;
+ menudata.port = itos(port);
+ menudata.errormessage = wide_to_narrow(error_message);
+ error_message = L"";
if(cmd_args.exists("password"))
- menudata.password = narrow_to_wide(cmd_args.get("password"));
- menudata.fancy_trees = g_settings->getBool("new_style_leaves");
- menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
- menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
- menudata.opaque_water = g_settings->getBool("opaque_water");
- menudata.mip_map = g_settings->getBool("mip_map");
- menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter");
- menudata.bilinear_filter = g_settings->getBool("bilinear_filter");
- menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
- menudata.enable_shaders = g_settings->getS32("enable_shaders");
- menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals");
- menudata.enable_particles = g_settings->getBool("enable_particles");
- menudata.liquid_finite = g_settings->getBool("liquid_finite");
- driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
- menudata.creative_mode = g_settings->getBool("creative_mode");
- menudata.enable_damage = g_settings->getBool("enable_damage");
+ menudata.password = cmd_args.get("password");
+
+ driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
+
menudata.enable_public = g_settings->getBool("server_announce");
- // Default to selecting nothing
- menudata.selected_world = -1;
- // Get world listing for the menu
+
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
- // If there is only one world, select it
- if(worldspecs.size() == 1){
- menudata.selected_world = 0;
- }
- // Otherwise try to select according to selected_world_path
- else if(g_settings->exists("selected_world_path")){
- std::string trypath = g_settings->get("selected_world_path");
- for(u32 i=0; i<worldspecs.size(); i++){
- if(worldspecs[i].path == trypath){
- menudata.selected_world = i;
- break;
- }
- }
- }
+
// If a world was commanded, append and select it
if(commanded_world != ""){
+
std::string gameid = getWorldGameId(commanded_world, true);
std::string name = _("[--world parameter]");
if(gameid == ""){
gameid = g_settings->get("default_game");
name += " [new]";
}
- WorldSpec spec(commanded_world, name, gameid);
- worldspecs.push_back(spec);
- menudata.selected_world = worldspecs.size()-1;
- }
- // Copy worldspecs to menu
- menudata.worlds = worldspecs;
- // Get game listing
- menudata.games = getAvailableGames();
- // If selected game doesn't exist, take first from list
- if(findSubgame(menudata.selected_game).id == "" &&
- !menudata.games.empty()){
- menudata.selected_game = menudata.games[0].id;
+ //TODO find within worldspecs and set config
}
- const SubgameSpec *menugame = getMenuGame(menudata);
-
- MenuTextures menutextures;
- menutextures.update(driver, menugame, menudata.selected_tab);
if(skip_main_menu == false)
{
video::IVideoDriver* driver = device->getVideoDriver();
- float fps_max = g_settings->getFloat("fps_max");
+
infostream<<"Waiting for other menus"<<std::endl;
while(device->run() && kill == false)
{
@@ -1814,7 +1595,6 @@ int main(int argc, char *argv[])
break;
driver->beginScene(true, true,
video::SColor(255,128,128,128));
- drawMenuBackground(driver, menutextures);
guienv->drawAll();
driver->endScene();
// On some computers framerate doesn't seem to be
@@ -1823,170 +1603,40 @@ int main(int argc, char *argv[])
}
infostream<<"Waited for other menus"<<std::endl;
- GUIMainMenu *menu =
- new GUIMainMenu(guienv, guiroot, -1,
- &g_menumgr, &menudata, g_gamecallback);
- menu->allowFocusRemoval(true);
-
- if(error_message != L"")
- {
- verbosestream<<"error_message = "
- <<wide_to_narrow(error_message)<<std::endl;
-
- GUIMessageMenu *menu2 =
- new GUIMessageMenu(guienv, guiroot, -1,
- &g_menumgr, error_message.c_str());
- menu2->drop();
- error_message = L"";
- }
-
- // Time is in milliseconds, for clouds
- u32 lasttime = device->getTimer()->getTime();
+ GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata);
+
+ delete temp;
+ //once finished you'll never end up here
+ smgr->clear();
+ kill = menudata.kill;
- MenuMusicFetcher soundfetcher;
- ISoundManager *sound = NULL;
-#if USE_SOUND
- sound = createOpenALSoundManager(&soundfetcher);
-#endif
- if(!sound)
- sound = &dummySoundManager;
- SimpleSoundSpec spec;
- spec.name = "main_menu";
- spec.gain = 1;
- s32 handle = sound->playSound(spec, true);
-
- infostream<<"Created main menu"<<std::endl;
-
- while(device->run() && kill == false)
- {
- if(menu->getStatus() == true)
- break;
-
- // Game can be selected in the menu
- menugame = getMenuGame(menudata);
- menutextures.update(driver, menugame, menu->getTab());
- // Clouds for the main menu
- bool cloud_menu_background = g_settings->getBool("menu_clouds");
- if(menugame){
- // If game has regular background and no overlay, don't use clouds
- if(cloud_menu_background && menutextures.background &&
- !menutextures.overlay){
- cloud_menu_background = false;
- }
- // If game game has overlay and no regular background, always draw clouds
- else if(menutextures.overlay && !menutextures.background){
- cloud_menu_background = true;
- }
- }
-
- // Time calc for the clouds
- f32 dtime=0; // in seconds
- if (cloud_menu_background) {
- u32 time = device->getTimer()->getTime();
- if(time > lasttime)
- dtime = (time - lasttime) / 1000.0;
- else
- dtime = 0;
- lasttime = time;
- }
-
- //driver->beginScene(true, true, video::SColor(255,0,0,0));
- driver->beginScene(true, true, video::SColor(255,140,186,250));
-
- if (cloud_menu_background) {
- // *3 otherwise the clouds would move very slowly
- g_menuclouds->step(dtime*3);
- g_menuclouds->render();
- g_menucloudsmgr->drawAll();
- drawMenuOverlay(driver, menutextures);
- drawMenuHeader(driver, menutextures);
- drawMenuFooter(driver, menutextures);
- } else {
- drawMenuBackground(driver, menutextures);
- drawMenuHeader(driver, menutextures);
- drawMenuFooter(driver, menutextures);
- }
-
- guienv->drawAll();
-
- driver->endScene();
-
- // On some computers framerate doesn't seem to be
- // automatically limited
- if (cloud_menu_background) {
- // Time of frame without fps limit
- float busytime;
- u32 busytime_u32;
- // not using getRealTime is necessary for wine
- u32 time = device->getTimer()->getTime();
- if(time > lasttime)
- busytime_u32 = time - lasttime;
- else
- busytime_u32 = 0;
- busytime = busytime_u32 / 1000.0;
-
- // FPS limiter
- u32 frametime_min = 1000./fps_max;
-
- if(busytime_u32 < frametime_min) {
- u32 sleeptime = frametime_min - busytime_u32;
- device->sleep(sleeptime);
- }
- } else {
- sleep_ms(25);
- }
- }
- sound->stopSound(handle);
- if(sound != &dummySoundManager){
- delete sound;
- sound = NULL;
- }
-
- // Save controls status
- menu->readInput(&menudata);
+ }
- infostream<<"Dropping main menu"<<std::endl;
+ //update worldspecs (necessary as new world may have been created)
+ worldspecs = getAvailableWorlds();
- menu->drop();
- }
+ if (menudata.name == "")
+ menudata.name = std::string("Guest") + itos(myrand_range(1000,9999));
+ else
+ playername = menudata.name;
- playername = wide_to_narrow(menudata.name);
- if (playername == "")
- playername = std::string("Guest") + itos(myrand_range(1000,9999));
- password = translatePassword(playername, menudata.password);
+ password = translatePassword(playername, narrow_to_wide(menudata.password));
//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
- address = wide_to_narrow(menudata.address);
- int newport = stoi(wide_to_narrow(menudata.port));
+ address = menudata.address;
+ int newport = stoi(menudata.port);
if(newport != 0)
port = newport;
+
simple_singleplayer_mode = menudata.simple_singleplayer_mode;
+
// Save settings
- g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
- g_settings->setS32("selected_serverlist", menudata.selected_serverlist);
- g_settings->set("selected_mainmenu_game", menudata.selected_game);
- g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
- g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
- g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
- g_settings->set("opaque_water", itos(menudata.opaque_water));
-
- g_settings->set("mip_map", itos(menudata.mip_map));
- g_settings->set("anisotropic_filter", itos(menudata.anisotropic_filter));
- g_settings->set("bilinear_filter", itos(menudata.bilinear_filter));
- g_settings->set("trilinear_filter", itos(menudata.trilinear_filter));
-
- g_settings->setS32("enable_shaders", menudata.enable_shaders);
- g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals));
- g_settings->set("enable_particles", itos(menudata.enable_particles));
- g_settings->set("liquid_finite", itos(menudata.liquid_finite));
-
- g_settings->set("creative_mode", itos(menudata.creative_mode));
- g_settings->set("enable_damage", itos(menudata.enable_damage));
- g_settings->set("server_announce", itos(menudata.enable_public));
g_settings->set("name", playername);
g_settings->set("address", address);
g_settings->set("port", itos(port));
- if(menudata.selected_world != -1)
+
+ if((menudata.selected_world >= 0) &&
+ (menudata.selected_world < worldspecs.size()))
g_settings->set("selected_world_path",
worldspecs[menudata.selected_world].path);
@@ -2010,8 +1660,8 @@ int main(int argc, char *argv[])
{
ServerListSpec server;
server["name"] = menudata.servername;
- server["address"] = wide_to_narrow(menudata.address);
- server["port"] = wide_to_narrow(menudata.port);
+ server["address"] = menudata.address;
+ server["port"] = menudata.port;
server["description"] = menudata.serverdescription;
ServerList::insert(server);
}
@@ -2022,30 +1672,7 @@ int main(int argc, char *argv[])
infostream<<"Selected world: "<<worldspec.name
<<" ["<<worldspec.path<<"]"<<std::endl;
}
-
- // Only refresh if so requested
- if(menudata.only_refresh){
- infostream<<"Refreshing menu"<<std::endl;
- continue;
- }
- // Create new world if requested
- if(menudata.create_world_name != L"")
- {
- std::string path = porting::path_user + DIR_DELIM
- "worlds" + DIR_DELIM
- + wide_to_narrow(menudata.create_world_name);
- // Create world if it doesn't exist
- if(!initializeWorld(path, menudata.create_world_gameid)){
- error_message = wgettext("Failed to initialize world");
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- continue;
- }
- g_settings->set("selected_world_path", path);
- g_settings->set("selected_mainmenu_game", menudata.create_world_gameid);
- continue;
- }
-
// If local game
if(current_address == "")
{
@@ -2085,8 +1712,10 @@ int main(int argc, char *argv[])
}
// Break out of menu-game loop to shut down cleanly
- if(device->run() == false || kill == true)
+ if(device->run() == false || kill == true) {
+ g_settings->updateConfigFile(configpath.c_str());
break;
+ }
/*
Run game
@@ -2138,11 +1767,11 @@ int main(int argc, char *argv[])
break;
}
} // Menu-game loop
-
-
+
+
g_menuclouds->drop();
g_menucloudsmgr->drop();
-
+
delete input;
/*