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authorPerttu Ahola <celeron55@gmail.com>2011-02-24 00:19:41 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-02-24 00:19:41 +0200
commit9f859d838937136703b3e5993f4148ef93b459e9 (patch)
tree1f51649918fe77384a64ca001717125c6dbcdf93 /src/main.cpp
parentbfd098074816956f902ed89613565fda02ff6bcc (diff)
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modified the build system of lua to a more minimal one
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 95761cf96..a74685fa2 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -252,6 +252,14 @@ Doing now (most important at the top):
# maybe done
* not done
+=== Next
+* Continue making the scripting system:
+ * Rip up everything unnecessary from the lua build system
+ * Make updateNodeMesh for a less verbose mesh update on add/removenode
+ * Switch to using a safe way for the self and env pointers
+ * Make some global environment hooks, like node placed and general
+ on_step()
+
=== Fixmes
* Check the fixmes in the list above
* Make server find the spawning place from the real map data, not from