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authorPerttu Ahola <celeron55@gmail.com>2011-04-02 20:55:22 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-04-02 20:55:22 +0300
commitbc66bb2d409f13554bdcec7386766af82a343cad (patch)
tree37376d220e421db8d567c2624fe977355fe6f832 /src/main.cpp
parent2990f5d90bd556684c07d60872a707e649bd71ee (diff)
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Mapgen is better now. Not a lot, but a bit!
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/main.cpp b/src/main.cpp
index ec4060868..fb1b2d8fd 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -194,7 +194,7 @@ TODO: Copy the text of the last picked sign to inventory in creative
TODO: Check what goes wrong with caching map to disk (Kray)
- Nothing?
-FIXME: Server went into some infinite PeerNotFoundException loop
+FIXME: Server sometimes goes into some infinite PeerNotFoundException loop
* Fix the problem with the server constantly saving one or a few
blocks? List the first saved block, maybe it explains.
@@ -259,7 +259,7 @@ FEATURE: Erosion simulation at map generation time
- Simulate rock falling from cliffs when water has removed
enough solid rock from the bottom
-Mapgen v2:
+Mapgen v2 (not doing):
* only_from_disk might not work anymore - check and fix it.
* Make the generator to run in background and not blocking block
placement and transfer
@@ -280,7 +280,7 @@ Mapgen v4 (not doing):
* Make chunks to be tiled vertically too
* MAKE IT FASTER
-Mapgen v3:
+Mapgen v3 (not doing):
* Generate trees better
- Add a "trees_added" flag to sector, or something
* How 'bout making turbulence controlled so that for a given 2d position
@@ -292,7 +292,7 @@ Mapgen v3:
Mapgen v4:
* This will be the final way.
-* Generate blocks in the same way as chunks, by copying a voxelmanipulator
+* Generate blocks in the same way as chunks, by copying a VoxelManipulator
from the map that is one block larger in all directions.
Misc. stuff: