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author | Perttu Ahola <celeron55@gmail.com> | 2011-11-14 21:41:30 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-11-29 19:13:42 +0200 |
commit | c6fd2986d4261cf742d3bc21e8c12be59ab89f95 (patch) | |
tree | ef6ce8210f7f017bce42a024b75a44e73b5ab139 /src/main.cpp | |
parent | abceeee92f99b84ebb79968269835a4f509bfb90 (diff) | |
download | minetest-c6fd2986d4261cf742d3bc21e8c12be59ab89f95.tar.gz minetest-c6fd2986d4261cf742d3bc21e8c12be59ab89f95.tar.bz2 minetest-c6fd2986d4261cf742d3bc21e8c12be59ab89f95.zip |
GameDef compiles
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/main.cpp b/src/main.cpp index 63dc94955..c94e903a5 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -434,7 +434,7 @@ Doing currently: #include "settings.h" #include "profiler.h" #include "log.h" -#include "mapnode_contentfeatures.h" // For init_contentfeatures +#include "nodedef.h" // For init_contentfeatures #include "content_mapnode.h" // For content_mapnode_init /* @@ -1272,10 +1272,6 @@ int main(int argc, char *argv[]) These are needed for unit tests at least. */ - // Initialize content feature table without textures - init_contentfeatures(NULL); - // Initialize mapnode content without textures - content_mapnode_init(NULL); // Must be called before texturesource is created // (for texture atlas making) init_mineral(); |