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authorPerttu Ahola <celeron55@gmail.com>2011-04-24 21:15:50 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-04-24 21:15:50 +0300
commit2704bdc68e51c39f5ea475ba092c2d21281ccd53 (patch)
tree29370fcc670d023c8a0123773deca6f9e685b6f9 /src/main.cpp
parent59de7a324cec6ffcb5015b616853d60e74a0c62d (diff)
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Optimized smooth lighting calculation code
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 3bc4de777..51a407827 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -167,6 +167,10 @@ TODO: Better control of draw_control.wanted_max_blocks
TODO: Get player texture (and some others) from the specified texture
directory
+SUGG: Simple light color information to air
+
+TODO: Block mesh generator to tile properly on smooth lighting
+
Configuration:
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@@ -189,6 +193,8 @@ TODO: Don't update all meshes always on single node changes, but
- Tool/weapon visualization
+FIXME: When disconnected to the menu, memory is not freed properly
+
Server:
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