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authorPerttu Ahola <celeron55@gmail.com>2011-06-25 04:25:14 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-06-25 04:25:14 +0300
commit7538b4c6201675c566c98b21c8ecddb798a14943 (patch)
treee61cbdb7c2d9fedd41e2793860aa26553c545f56 /src/main.cpp
parent47e4eda4bb87cd9dc20dddf81ca473b523eeb150 (diff)
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New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp
index be932cdf2..fa0439dee 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -186,6 +186,11 @@ TODO: Better control of draw_control.wanted_max_blocks
TODO: Further investigate the use of GPU lighting in addition to the
current one
+TODO: Artificial (night) light could be more yellow colored than sunlight.
+ - This is technically doable.
+ - Also the actual colors of the textures could be made less colorful
+ in the dark but it's a bit more difficult.
+
SUGG: Somehow make the night less colorful
Configuration:
@@ -361,6 +366,12 @@ Fixes to the current release:
Stuff to do after release:
---------------------------
+Doing currently:
+----------------
+
+TODO: Use MapBlock::resetUsageTimer() in appropriate places
+ (on client and server)
+
======================================================================
*/