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author | Perttu Ahola <celeron55@gmail.com> | 2011-06-25 04:25:14 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-06-25 04:25:14 +0300 |
commit | 7538b4c6201675c566c98b21c8ecddb798a14943 (patch) | |
tree | e61cbdb7c2d9fedd41e2793860aa26553c545f56 /src/main.cpp | |
parent | 47e4eda4bb87cd9dc20dddf81ca473b523eeb150 (diff) | |
download | minetest-7538b4c6201675c566c98b21c8ecddb798a14943.tar.gz minetest-7538b4c6201675c566c98b21c8ecddb798a14943.tar.bz2 minetest-7538b4c6201675c566c98b21c8ecddb798a14943.zip |
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp index be932cdf2..fa0439dee 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -186,6 +186,11 @@ TODO: Better control of draw_control.wanted_max_blocks TODO: Further investigate the use of GPU lighting in addition to the
current one
+TODO: Artificial (night) light could be more yellow colored than sunlight.
+ - This is technically doable.
+ - Also the actual colors of the textures could be made less colorful
+ in the dark but it's a bit more difficult.
+
SUGG: Somehow make the night less colorful
Configuration:
@@ -361,6 +366,12 @@ Fixes to the current release: Stuff to do after release:
---------------------------
+Doing currently:
+----------------
+
+TODO: Use MapBlock::resetUsageTimer() in appropriate places
+ (on client and server)
+
======================================================================
*/
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