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authorPerttu Ahola <celeron55@gmail.com>2012-03-15 14:17:05 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-03-15 14:17:05 +0200
commit899004207d35350117611aaa2ee2130bf2519cd5 (patch)
tree134849b25d664b785a14974174f9294bb44353d1 /src/main.cpp
parent2b200d481fd919752bdb786142e5eb41c3932537 (diff)
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Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp61
1 files changed, 32 insertions, 29 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 38a3b725b..2925f048c 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -1276,6 +1276,8 @@ int main(int argc, char *argv[])
// Initialize menu data
MainMenuData menudata;
+ if(g_settings->exists("selected_mainmenu_tab"))
+ menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
menudata.address = narrow_to_wide(address);
menudata.name = narrow_to_wide(playername);
menudata.port = narrow_to_wide(itos(port));
@@ -1362,15 +1364,41 @@ int main(int argc, char *argv[])
sleep_ms(25);
}
- // Break out of menu-game loop to shut down cleanly
- if(device->run() == false || kill == true)
- break;
-
infostream<<"Dropping main menu"<<std::endl;
menu->drop();
}
+ playername = wide_to_narrow(menudata.name);
+ password = translatePassword(playername, menudata.password);
+ //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
+
+ address = wide_to_narrow(menudata.address);
+ int newport = stoi(wide_to_narrow(menudata.port));
+ if(newport != 0)
+ port = newport;
+ // Save settings
+ g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
+ g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
+ g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
+ g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
+ g_settings->set("opaque_water", itos(menudata.opaque_water));
+ g_settings->set("creative_mode", itos(menudata.creative_mode));
+ g_settings->set("enable_damage", itos(menudata.enable_damage));
+ g_settings->set("name", playername);
+ g_settings->set("address", address);
+ g_settings->set("port", itos(port));
+ if(menudata.selected_world != -1)
+ g_settings->set("selected_world_path",
+ worldspecs[menudata.selected_world].path);
+ /*// Update configuration file
+ if(configpath != "")
+ g_settings->updateConfigFile(configpath.c_str());*/
+
+ // Break out of menu-game loop to shut down cleanly
+ if(device->run() == false || kill == true)
+ break;
+
// Set world path to selected one
if(menudata.selected_world != -1){
worldspec = worldspecs[menudata.selected_world];
@@ -1406,31 +1434,6 @@ int main(int argc, char *argv[])
continue;
}
- playername = wide_to_narrow(menudata.name);
- password = translatePassword(playername, menudata.password);
- //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
-
- address = wide_to_narrow(menudata.address);
- int newport = stoi(wide_to_narrow(menudata.port));
- if(newport != 0)
- port = newport;
- // Save settings
- g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
- g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
- g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
- g_settings->set("opaque_water", itos(menudata.opaque_water));
- g_settings->set("creative_mode", itos(menudata.creative_mode));
- g_settings->set("enable_damage", itos(menudata.enable_damage));
- g_settings->set("name", playername);
- g_settings->set("address", address);
- g_settings->set("port", itos(port));
- if(menudata.selected_world != -1)
- g_settings->set("selected_world_path",
- worldspecs[menudata.selected_world].path);
- // Update configuration file
- if(configpath != "")
- g_settings->updateConfigFile(configpath.c_str());
-
// If local game
if(address == "")
{