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authorPerttu Ahola <celeron55@gmail.com>2011-11-16 01:15:07 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-11-29 19:13:46 +0200
commita793533d1a058dbeac564ba8e3ff2b62362c37af (patch)
tree270d48bb1d33d12e27a71f27cb8504bd16cca649 /src/main.cpp
parent3318d0b4b865f648af9314bf649312f2fd24117c (diff)
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Remove content_mapnode.h and nodedef.h #includes
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/main.cpp b/src/main.cpp
index c94e903a5..0646494fc 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -334,11 +334,6 @@ TODO: Add a long step function to objects that is called with the time
Map:
----
-TODO: Mineral and ground material properties
- - This way mineral ground toughness can be calculated with just
- some formula, as well as tool strengths. Sounds too.
- - There are TODOs in appropriate files: material.h, content_mapnode.h
-
TODO: Flowing water to actually contain flow direction information
- There is a space for this - it just has to be implemented.
@@ -434,8 +429,6 @@ Doing currently:
#include "settings.h"
#include "profiler.h"
#include "log.h"
-#include "nodedef.h" // For init_contentfeatures
-#include "content_mapnode.h" // For content_mapnode_init
/*
Settings.