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authorPerttu Ahola <celeron55@gmail.com>2011-01-26 01:30:36 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-01-26 01:30:36 +0200
commitadb7f248da9e4ec9350d1a05d50213ff3d3908d6 (patch)
treedecf1d599f6de534a1b81a1fd4f6673f96cea0c5 /src/main.cpp
parenta0f0517c5bec0a2b667813abb9ff8b08cd318952 (diff)
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-rw-r--r--src/main.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp
index da1b88d4a..d2b67e9a8 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -285,6 +285,11 @@ TODO: Flowing water to actually contain flow direction information
TODO: Remove duplicate lighting implementation from Map (leave
VoxelManipulator, which is faster)
+FIXME: The new texture stuff is slow on wine
+ - Actually it is not too slow; updating excess amount of meshes
+ when making footprints is too slow. It has to be fixed.
+ -> implement Map::updateNodeMeshes()
+
Doing now:
----------