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author | Perttu Ahola <celeron55@gmail.com> | 2011-01-26 01:30:36 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-01-26 01:30:36 +0200 |
commit | adb7f248da9e4ec9350d1a05d50213ff3d3908d6 (patch) | |
tree | decf1d599f6de534a1b81a1fd4f6673f96cea0c5 /src/main.cpp | |
parent | a0f0517c5bec0a2b667813abb9ff8b08cd318952 (diff) | |
download | minetest-adb7f248da9e4ec9350d1a05d50213ff3d3908d6.tar.gz minetest-adb7f248da9e4ec9350d1a05d50213ff3d3908d6.tar.bz2 minetest-adb7f248da9e4ec9350d1a05d50213ff3d3908d6.zip |
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Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp index da1b88d4a..d2b67e9a8 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -285,6 +285,11 @@ TODO: Flowing water to actually contain flow direction information TODO: Remove duplicate lighting implementation from Map (leave
VoxelManipulator, which is faster)
+FIXME: The new texture stuff is slow on wine
+ - Actually it is not too slow; updating excess amount of meshes
+ when making footprints is too slow. It has to be fixed.
+ -> implement Map::updateNodeMeshes()
+
Doing now:
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