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authorVitaliy <silverunicorn2011@yandex.ru>2017-11-09 01:56:20 +0300
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-11-08 23:56:20 +0100
commit20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f (patch)
tree67378802190117d8271b3b6d489a92bcb16203b7 /src/mainmenumanager.h
parentfc9747eb4b7f75e59a28957bc50f7a78256b3d66 (diff)
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Move files to subdirectories (#6599)
* Move files around
Diffstat (limited to 'src/mainmenumanager.h')
-rw-r--r--src/mainmenumanager.h166
1 files changed, 0 insertions, 166 deletions
diff --git a/src/mainmenumanager.h b/src/mainmenumanager.h
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-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#pragma once
-
-/*
- All kinds of stuff that needs to be exposed from main.cpp
-*/
-#include "modalMenu.h"
-#include <cassert>
-#include <list>
-
-class IGameCallback
-{
-public:
- virtual void exitToOS() = 0;
- virtual void keyConfig() = 0;
- virtual void disconnect() = 0;
- virtual void changePassword() = 0;
- virtual void changeVolume() = 0;
-
- virtual void signalKeyConfigChange() = 0;
-};
-
-extern gui::IGUIEnvironment *guienv;
-extern gui::IGUIStaticText *guiroot;
-
-// Handler for the modal menus
-
-class MainMenuManager : public IMenuManager
-{
-public:
- virtual void createdMenu(gui::IGUIElement *menu)
- {
-#ifndef NDEBUG
- for (gui::IGUIElement *i : m_stack) {
- assert(i != menu);
- }
-#endif
-
- if(!m_stack.empty())
- m_stack.back()->setVisible(false);
- m_stack.push_back(menu);
- }
-
- virtual void deletingMenu(gui::IGUIElement *menu)
- {
- // Remove all entries if there are duplicates
- bool removed_entry;
- do{
- removed_entry = false;
- for(std::list<gui::IGUIElement*>::iterator
- i = m_stack.begin();
- i != m_stack.end(); ++i)
- {
- if(*i == menu)
- {
- m_stack.erase(i);
- removed_entry = true;
- break;
- }
- }
- }while(removed_entry);
-
- /*core::list<GUIModalMenu*>::Iterator i = m_stack.getLast();
- assert(*i == menu);
- m_stack.erase(i);*/
-
- if(!m_stack.empty())
- m_stack.back()->setVisible(true);
- }
-
- // Returns true to prevent further processing
- virtual bool preprocessEvent(const SEvent& event)
- {
- if (m_stack.empty())
- return false;
- GUIModalMenu *mm = dynamic_cast<GUIModalMenu*>(m_stack.back());
- return mm && mm->preprocessEvent(event);
- }
-
- u32 menuCount()
- {
- return m_stack.size();
- }
-
- bool pausesGame()
- {
- for (gui::IGUIElement *i : m_stack) {
- GUIModalMenu *mm = dynamic_cast<GUIModalMenu*>(i);
- if (mm && mm->pausesGame())
- return true;
- }
- return false;
- }
-
- std::list<gui::IGUIElement*> m_stack;
-};
-
-extern MainMenuManager g_menumgr;
-
-extern bool isMenuActive();
-
-class MainGameCallback : public IGameCallback
-{
-public:
- MainGameCallback() = default;
- virtual ~MainGameCallback() = default;
-
- virtual void exitToOS()
- {
- shutdown_requested = true;
- }
-
- virtual void disconnect()
- {
- disconnect_requested = true;
- }
-
- virtual void changePassword()
- {
- changepassword_requested = true;
- }
-
- virtual void changeVolume()
- {
- changevolume_requested = true;
- }
-
- virtual void keyConfig()
- {
- keyconfig_requested = true;
- }
-
- virtual void signalKeyConfigChange()
- {
- keyconfig_changed = true;
- }
-
-
- bool disconnect_requested = false;
- bool changepassword_requested = false;
- bool changevolume_requested = false;
- bool keyconfig_requested = false;
- bool shutdown_requested = false;
-
- bool keyconfig_changed = false;
-};
-
-extern MainGameCallback *g_gamecallback;