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authorLoic Blot <loic.blot@unix-experience.fr>2015-02-17 20:09:36 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-02-18 09:28:39 +0100
commit27d4e89d326337c8d8cafc681acde8bfbde7de77 (patch)
tree05122a05a2178adf57c5ac8b1038fb8eaefef46b /src/map.cpp
parentb019221c30f58ce1944d8f2421b40b31ba364716 (diff)
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Fix unused (and so, broken) enable_rollback_recording. This option must be reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable)
ok @ShadowNinja
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map.cpp b/src/map.cpp
index 0877d8c8e..a9ff22c32 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -1857,11 +1857,11 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
// Find out whether there is a suspect for this action
std::string suspect;
- if(m_gamedef->rollback()){
+ if(m_gamedef->rollback()) {
suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
}
- if(!suspect.empty()){
+ if(m_gamedef->rollback() && !suspect.empty()){
// Blame suspect
RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
// Get old node for rollback