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authorDániel Juhász <juhdanad@gmail.com>2016-12-10 19:02:44 +0100
committerparamat <mat.gregory@virginmedia.com>2017-03-11 02:06:18 +0000
commitab371cc93491baf0973ecc94b96c3a1fdb4abfd5 (patch)
treeea9eedcef115258714163ef3927a095847c35d7b /src/map.cpp
parentd785456b3fa35faf47cb972fde9e8668382c5e22 (diff)
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Light calculation: New bulk node lighting code
This commit introduces a new bulk node lighting algorithm to minimize lighting bugs during l-system tree generation, schematic placement and non-mapgen-object lua voxelmanip light calculation. If the block above the changed area is not loaded, it gets loaded to avoid lighting bugs. Light is updated as soon as write_to_map is called on a voxel manipulator, therefore update_map does nothing.
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp565
1 files changed, 0 insertions, 565 deletions
diff --git a/src/map.cpp b/src/map.cpp
index a415bda96..a1502befa 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -235,571 +235,6 @@ void Map::setNode(v3s16 p, MapNode & n)
block->setNodeNoCheck(relpos, n);
}
-/*
- Goes recursively through the neighbours of the node.
-
- Alters only transparent nodes.
-
- If the lighting of the neighbour is lower than the lighting of
- the node was (before changing it to 0 at the step before), the
- lighting of the neighbour is set to 0 and then the same stuff
- repeats for the neighbour.
-
- The ending nodes of the routine are stored in light_sources.
- This is useful when a light is removed. In such case, this
- routine can be called for the light node and then again for
- light_sources to re-light the area without the removed light.
-
- values of from_nodes are lighting values.
-*/
-void Map::unspreadLight(enum LightBank bank,
- std::map<v3s16, u8> & from_nodes,
- std::set<v3s16> & light_sources,
- std::map<v3s16, MapBlock*> & modified_blocks)
-{
- v3s16 dirs[6] = {
- v3s16(0,0,1), // back
- v3s16(0,1,0), // top
- v3s16(1,0,0), // right
- v3s16(0,0,-1), // front
- v3s16(0,-1,0), // bottom
- v3s16(-1,0,0), // left
- };
-
- if(from_nodes.empty())
- return;
-
- u32 blockchangecount = 0;
-
- std::map<v3s16, u8> unlighted_nodes;
-
- /*
- Initialize block cache
- */
- v3s16 blockpos_last;
- MapBlock *block = NULL;
- // Cache this a bit, too
- bool block_checked_in_modified = false;
-
- for(std::map<v3s16, u8>::iterator j = from_nodes.begin();
- j != from_nodes.end(); ++j)
- {
- v3s16 pos = j->first;
- v3s16 blockpos = getNodeBlockPos(pos);
-
- // Only fetch a new block if the block position has changed
- try{
- if(block == NULL || blockpos != blockpos_last){
- block = getBlockNoCreate(blockpos);
- blockpos_last = blockpos;
-
- block_checked_in_modified = false;
- blockchangecount++;
- }
- }
- catch(InvalidPositionException &e)
- {
- continue;
- }
-
- if(block->isDummy())
- continue;
-
- // Calculate relative position in block
- //v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
-
- // Get node straight from the block
- //MapNode n = block->getNode(relpos);
-
- u8 oldlight = j->second;
-
- // Loop through 6 neighbors
- for(u16 i=0; i<6; i++)
- {
- // Get the position of the neighbor node
- v3s16 n2pos = pos + dirs[i];
-
- // Get the block where the node is located
- v3s16 blockpos, relpos;
- getNodeBlockPosWithOffset(n2pos, blockpos, relpos);
-
- // Only fetch a new block if the block position has changed
- try {
- if(block == NULL || blockpos != blockpos_last){
- block = getBlockNoCreate(blockpos);
- blockpos_last = blockpos;
-
- block_checked_in_modified = false;
- blockchangecount++;
- }
- }
- catch(InvalidPositionException &e) {
- continue;
- }
-
- // Get node straight from the block
- bool is_valid_position;
- MapNode n2 = block->getNode(relpos, &is_valid_position);
- if (!is_valid_position)
- continue;
-
- bool changed = false;
-
- //TODO: Optimize output by optimizing light_sources?
-
- /*
- If the neighbor is dimmer than what was specified
- as oldlight (the light of the previous node)
- */
- if(n2.getLight(bank, m_nodedef) < oldlight)
- {
- /*
- And the neighbor is transparent and it has some light
- */
- if(m_nodedef->get(n2).light_propagates
- && n2.getLight(bank, m_nodedef) != 0)
- {
- /*
- Set light to 0 and add to queue
- */
-
- u8 current_light = n2.getLight(bank, m_nodedef);
- n2.setLight(bank, 0, m_nodedef);
- block->setNode(relpos, n2);
-
- unlighted_nodes[n2pos] = current_light;
- changed = true;
-
- /*
- Remove from light_sources if it is there
- NOTE: This doesn't happen nearly at all
- */
- /*if(light_sources.find(n2pos))
- {
- infostream<<"Removed from light_sources"<<std::endl;
- light_sources.remove(n2pos);
- }*/
- }
-
- /*// DEBUG
- if(light_sources.find(n2pos) != NULL)
- light_sources.remove(n2pos);*/
- }
- else{
- light_sources.insert(n2pos);
- }
-
- // Add to modified_blocks
- if(changed == true && block_checked_in_modified == false)
- {
- // If the block is not found in modified_blocks, add.
- if(modified_blocks.find(blockpos) == modified_blocks.end())
- {
- modified_blocks[blockpos] = block;
- }
- block_checked_in_modified = true;
- }
- }
- }
-
- /*infostream<<"unspreadLight(): Changed block "
- <<blockchangecount<<" times"
- <<" for "<<from_nodes.size()<<" nodes"
- <<std::endl;*/
-
- if(!unlighted_nodes.empty())
- unspreadLight(bank, unlighted_nodes, light_sources, modified_blocks);
-}
-
-/*
- Lights neighbors of from_nodes, collects all them and then
- goes on recursively.
-*/
-void Map::spreadLight(enum LightBank bank,
- std::set<v3s16> & from_nodes,
- std::map<v3s16, MapBlock*> & modified_blocks)
-{
- const v3s16 dirs[6] = {
- v3s16(0,0,1), // back
- v3s16(0,1,0), // top
- v3s16(1,0,0), // right
- v3s16(0,0,-1), // front
- v3s16(0,-1,0), // bottom
- v3s16(-1,0,0), // left
- };
-
- if(from_nodes.empty())
- return;
-
- u32 blockchangecount = 0;
-
- std::set<v3s16> lighted_nodes;
-
- /*
- Initialize block cache
- */
- v3s16 blockpos_last;
- MapBlock *block = NULL;
- // Cache this a bit, too
- bool block_checked_in_modified = false;
-
- for(std::set<v3s16>::iterator j = from_nodes.begin();
- j != from_nodes.end(); ++j)
- {
- v3s16 pos = *j;
- v3s16 blockpos, relpos;
-
- getNodeBlockPosWithOffset(pos, blockpos, relpos);
-
- // Only fetch a new block if the block position has changed
- try {
- if(block == NULL || blockpos != blockpos_last){
- block = getBlockNoCreate(blockpos);
- blockpos_last = blockpos;
-
- block_checked_in_modified = false;
- blockchangecount++;
- }
- }
- catch(InvalidPositionException &e) {
- continue;
- }
-
- if(block->isDummy())
- continue;
-
- // Get node straight from the block
- bool is_valid_position;
- MapNode n = block->getNode(relpos, &is_valid_position);
-
- u8 oldlight = is_valid_position ? n.getLight(bank, m_nodedef) : 0;
- u8 newlight = diminish_light(oldlight);
-
- // Loop through 6 neighbors
- for(u16 i=0; i<6; i++){
- // Get the position of the neighbor node
- v3s16 n2pos = pos + dirs[i];
-
- // Get the block where the node is located
- v3s16 blockpos, relpos;
- getNodeBlockPosWithOffset(n2pos, blockpos, relpos);
-
- // Only fetch a new block if the block position has changed
- try {
- if(block == NULL || blockpos != blockpos_last){
- block = getBlockNoCreate(blockpos);
- blockpos_last = blockpos;
-
- block_checked_in_modified = false;
- blockchangecount++;
- }
- }
- catch(InvalidPositionException &e) {
- continue;
- }
-
- // Get node straight from the block
- MapNode n2 = block->getNode(relpos, &is_valid_position);
- if (!is_valid_position)
- continue;
-
- bool changed = false;
- /*
- If the neighbor is brighter than the current node,
- add to list (it will light up this node on its turn)
- */
- if(n2.getLight(bank, m_nodedef) > undiminish_light(oldlight))
- {
- lighted_nodes.insert(n2pos);
- changed = true;
- }
- /*
- If the neighbor is dimmer than how much light this node
- would spread on it, add to list
- */
- if(n2.getLight(bank, m_nodedef) < newlight)
- {
- if(m_nodedef->get(n2).light_propagates)
- {
- n2.setLight(bank, newlight, m_nodedef);
- block->setNode(relpos, n2);
- lighted_nodes.insert(n2pos);
- changed = true;
- }
- }
-
- // Add to modified_blocks
- if(changed == true && block_checked_in_modified == false)
- {
- // If the block is not found in modified_blocks, add.
- if(modified_blocks.find(blockpos) == modified_blocks.end())
- {
- modified_blocks[blockpos] = block;
- }
- block_checked_in_modified = true;
- }
- }
- }
-
- /*infostream<<"spreadLight(): Changed block "
- <<blockchangecount<<" times"
- <<" for "<<from_nodes.size()<<" nodes"
- <<std::endl;*/
-
- if(!lighted_nodes.empty())
- spreadLight(bank, lighted_nodes, modified_blocks);
-}
-
-void Map::updateLighting(enum LightBank bank,
- std::map<v3s16, MapBlock*> & a_blocks,
- std::map<v3s16, MapBlock*> & modified_blocks)
-{
- /*m_dout<<"Map::updateLighting(): "
- <<a_blocks.size()<<" blocks."<<std::endl;*/
-
- //TimeTaker timer("updateLighting");
-
- // For debugging
- //bool debug=true;
- //u32 count_was = modified_blocks.size();
-
- //std::map<v3s16, MapBlock*> blocks_to_update;
-
- std::set<v3s16> light_sources;
-
- std::map<v3s16, u8> unlight_from;
-
- int num_bottom_invalid = 0;
-
- {
- //TimeTaker t("first stuff");
-
- for(std::map<v3s16, MapBlock*>::iterator i = a_blocks.begin();
- i != a_blocks.end(); ++i)
- {
- MapBlock *block = i->second;
-
- for(;;)
- {
- // Don't bother with dummy blocks.
- if(block->isDummy())
- break;
-
- v3s16 pos = block->getPos();
- v3s16 posnodes = block->getPosRelative();
- modified_blocks[pos] = block;
- //blocks_to_update[pos] = block;
-
- /*
- Clear all light from block
- */
- for(s16 z=0; z<MAP_BLOCKSIZE; z++)
- for(s16 x=0; x<MAP_BLOCKSIZE; x++)
- for(s16 y=0; y<MAP_BLOCKSIZE; y++)
- {
- v3s16 p(x,y,z);
- bool is_valid_position;
- MapNode n = block->getNode(p, &is_valid_position);
- if (!is_valid_position) {
- /* This would happen when dealing with a
- dummy block.
- */
- infostream<<"updateLighting(): InvalidPositionException"
- <<std::endl;
- continue;
- }
- u8 oldlight = n.getLight(bank, m_nodedef);
- n.setLight(bank, 0, m_nodedef);
- block->setNode(p, n);
-
- // If node sources light, add to list
- u8 source = m_nodedef->get(n).light_source;
- if(source != 0)
- light_sources.insert(p + posnodes);
-
- // Collect borders for unlighting
- if((x==0 || x == MAP_BLOCKSIZE-1
- || y==0 || y == MAP_BLOCKSIZE-1
- || z==0 || z == MAP_BLOCKSIZE-1)
- && oldlight != 0)
- {
- v3s16 p_map = p + posnodes;
- unlight_from[p_map] = oldlight;
- }
-
-
- }
-
- if(bank == LIGHTBANK_DAY)
- {
- bool bottom_valid = block->propagateSunlight(light_sources);
-
- if(!bottom_valid)
- num_bottom_invalid++;
-
- // If bottom is valid, we're done.
- if(bottom_valid)
- break;
- }
- else if(bank == LIGHTBANK_NIGHT)
- {
- // For night lighting, sunlight is not propagated
- break;
- }
- else
- {
- assert("Invalid lighting bank" == NULL);
- }
-
- /*infostream<<"Bottom for sunlight-propagated block ("
- <<pos.X<<","<<pos.Y<<","<<pos.Z<<") not valid"
- <<std::endl;*/
-
- // Bottom sunlight is not valid; get the block and loop to it
-
- pos.Y--;
- try{
- block = getBlockNoCreate(pos);
- }
- catch(InvalidPositionException &e)
- {
- FATAL_ERROR("Invalid position");
- }
-
- }
- }
-
- }
-
- /*
- Enable this to disable proper lighting for speeding up map
- generation for testing or whatever
- */
-#if 0
- //if(g_settings->get(""))
- {
- core::map<v3s16, MapBlock*>::Iterator i;
- i = blocks_to_update.getIterator();
- for(; i.atEnd() == false; i++)
- {
- MapBlock *block = i.getNode()->getValue();
- v3s16 p = block->getPos();
- block->setLightingExpired(false);
- }
- return;
- }
-#endif
-
-#if 1
- {
- //TimeTaker timer("unspreadLight");
- unspreadLight(bank, unlight_from, light_sources, modified_blocks);
- }
-
- /*if(debug)
- {
- u32 diff = modified_blocks.size() - count_was;
- count_was = modified_blocks.size();
- infostream<<"unspreadLight modified "<<diff<<std::endl;
- }*/
-
- {
- //TimeTaker timer("spreadLight");
- spreadLight(bank, light_sources, modified_blocks);
- }
-
- /*if(debug)
- {
- u32 diff = modified_blocks.size() - count_was;
- count_was = modified_blocks.size();
- infostream<<"spreadLight modified "<<diff<<std::endl;
- }*/
-#endif
-
-#if 0
- {
- //MapVoxelManipulator vmanip(this);
-
- // Make a manual voxel manipulator and load all the blocks
- // that touch the requested blocks
- ManualMapVoxelManipulator vmanip(this);
-
- {
- //TimeTaker timer("initialEmerge");
-
- core::map<v3s16, MapBlock*>::Iterator i;
- i = blocks_to_update.getIterator();
- for(; i.atEnd() == false; i++)
- {
- MapBlock *block = i.getNode()->getValue();
- v3s16 p = block->getPos();
-
- // Add all surrounding blocks
- vmanip.initialEmerge(p - v3s16(1,1,1), p + v3s16(1,1,1));
-
- /*
- Add all surrounding blocks that have up-to-date lighting
- NOTE: This doesn't quite do the job (not everything
- appropriate is lighted)
- */
- /*for(s16 z=-1; z<=1; z++)
- for(s16 y=-1; y<=1; y++)
- for(s16 x=-1; x<=1; x++)
- {
- v3s16 p2 = p + v3s16(x,y,z);
- MapBlock *block = getBlockNoCreateNoEx(p2);
- if(block == NULL)
- continue;
- if(block->isDummy())
- continue;
- if(block->getLightingExpired())
- continue;
- vmanip.initialEmerge(p2, p2);
- }*/
-
- // Lighting of block will be updated completely
- block->setLightingExpired(false);
- }
- }
-
- {
- //TimeTaker timer("unSpreadLight");
- vmanip.unspreadLight(bank, unlight_from, light_sources, nodemgr);
- }
- {
- //TimeTaker timer("spreadLight");
- vmanip.spreadLight(bank, light_sources, nodemgr);
- }
- {
- //TimeTaker timer("blitBack");
- vmanip.blitBack(modified_blocks);
- }
- /*infostream<<"emerge_time="<<emerge_time<<std::endl;
- emerge_time = 0;*/
- }
-#endif
-
- //m_dout<<"Done ("<<getTimestamp()<<")"<<std::endl;
-}
-
-void Map::updateLighting(std::map<v3s16, MapBlock*> & a_blocks,
- std::map<v3s16, MapBlock*> & modified_blocks)
-{
- updateLighting(LIGHTBANK_DAY, a_blocks, modified_blocks);
- updateLighting(LIGHTBANK_NIGHT, a_blocks, modified_blocks);
-
- /*
- Update information about whether day and night light differ
- */
- for(std::map<v3s16, MapBlock*>::iterator
- i = modified_blocks.begin();
- i != modified_blocks.end(); ++i)
- {
- MapBlock *block = i->second;
- block->expireDayNightDiff();
- }
-}
-
void Map::addNodeAndUpdate(v3s16 p, MapNode n,
std::map<v3s16, MapBlock*> &modified_blocks,
bool remove_metadata)