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authorparamat <mat.gregory@virginmedia.com>2017-03-13 21:35:29 +0000
committerparamat <mat.gregory@virginmedia.com>2017-03-20 18:34:18 +0000
commitd3131aeae79141961efdeff38446e73d027f13ff (patch)
tree2fc616e2bf1a2de756d5cf91f4ccf0953eb9941a /src/mapblock.h
parent525d2a0d511bc9e9f3691af6ed2f5284dd205e33 (diff)
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Map generation limit: Rewrite
The previous implementation applied the setting to blockpos_over_limit(), objectpos_over_limit() and in createSector(), causing many bugs near the world edge. First revert the previous implementation. Rename blockpos_over_limit() to blockpos_over_max_limit() for clarity. Add a new function to mapblock.h called blockpos_over_mapgen_limit() that checks against the map_generation_limit setting, and call this only from the code that decides where mapgen stops. Use MAX_MAP_GENERATION_LIMIT in objectpos_over_limit() to reduce the chance of bugs, there is no need to use map_generation_limit here.
Diffstat (limited to 'src/mapblock.h')
-rw-r--r--src/mapblock.h58
1 files changed, 27 insertions, 31 deletions
diff --git a/src/mapblock.h b/src/mapblock.h
index 8a7dfc11d..be2edc791 100644
--- a/src/mapblock.h
+++ b/src/mapblock.h
@@ -669,41 +669,37 @@ typedef std::vector<MapBlock*> MapBlockVect;
inline bool objectpos_over_limit(v3f p)
{
- // MAP_BLOCKSIZE must be subtracted to avoid an object being spawned just
- // within the map generation limit but in a block and sector that extend
- // beyond the map generation limit.
- // This avoids crashes caused by sector over limit in createSector().
- const float object_limit = (MYMIN(MAX_MAP_GENERATION_LIMIT,
- g_settings->getU16("map_generation_limit")) - MAP_BLOCKSIZE) * BS;
- return (p.X < -object_limit
- || p.X > object_limit
- || p.Y < -object_limit
- || p.Y > object_limit
- || p.Z < -object_limit
- || p.Z > object_limit);
+ const float max_limit_bs = MAX_MAP_GENERATION_LIMIT * BS;
+ return p.X < -max_limit_bs ||
+ p.X > max_limit_bs ||
+ p.Y < -max_limit_bs ||
+ p.Y > max_limit_bs ||
+ p.Z < -max_limit_bs ||
+ p.Z > max_limit_bs;
}
-/*
- We are checking for any node of the mapblock being beyond the limit.
-
- At the negative limit we are checking for
- block minimum nodepos < -mapgenlimit.
- At the positive limit we are checking for
- block maximum nodepos > mapgenlimit.
+inline bool blockpos_over_max_limit(v3s16 p)
+{
+ const s16 max_limit_bp = MAX_MAP_GENERATION_LIMIT / MAP_BLOCKSIZE;
+ return p.X < -max_limit_bp ||
+ p.X > max_limit_bp ||
+ p.Y < -max_limit_bp ||
+ p.Y > max_limit_bp ||
+ p.Z < -max_limit_bp ||
+ p.Z > max_limit_bp;
+}
- Block minimum nodepos = blockpos * mapblocksize.
- Block maximum nodepos = (blockpos + 1) * mapblocksize - 1.
-*/
-inline bool blockpos_over_limit(v3s16 p)
+inline bool blockpos_over_mapgen_limit(v3s16 p)
{
- const u16 map_gen_limit = MYMIN(MAX_MAP_GENERATION_LIMIT,
- g_settings->getU16("map_generation_limit"));
- return (p.X * MAP_BLOCKSIZE < -map_gen_limit
- || (p.X + 1) * MAP_BLOCKSIZE - 1 > map_gen_limit
- || p.Y * MAP_BLOCKSIZE < -map_gen_limit
- || (p.Y + 1) * MAP_BLOCKSIZE - 1 > map_gen_limit
- || p.Z * MAP_BLOCKSIZE < -map_gen_limit
- || (p.Z + 1) * MAP_BLOCKSIZE - 1 > map_gen_limit);
+ const s16 mapgen_limit_bp = rangelim(
+ g_settings->getS16("map_generation_limit"), 0, MAX_MAP_GENERATION_LIMIT) /
+ MAP_BLOCKSIZE;
+ return p.X < -mapgen_limit_bp ||
+ p.X > mapgen_limit_bp ||
+ p.Y < -mapgen_limit_bp ||
+ p.Y > mapgen_limit_bp ||
+ p.Z < -mapgen_limit_bp ||
+ p.Z > mapgen_limit_bp;
}
/*