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authorparamat <mat.gregory@virginmedia.com>2017-03-23 00:18:59 +0000
committerparamat <mat.gregory@virginmedia.com>2017-03-27 03:18:09 +0100
commitec0c4d33db9e0b7b3e541757e34c04c08c3b48c9 (patch)
treea1d31e46b60906c71c9aa29a0588d6016b63f6d3 /src/mapblock.h
parent09f2cd0264993e7b81d84d77bfc670b40ef82444 (diff)
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Map generation limit: Make per-world
The setting limits map generation but affects nothing else. Add 'mapgen_limit' to global mapgen parameters. Move 'blockpos_over_mapgen_limit()' to the only place it is called from: map.cpp. Allow teleportation to any part of the world even if over the set mapgen limit. Simplify the reading of this limit in mgvalleys. Remove the 'map_generation_limit' setting.
Diffstat (limited to 'src/mapblock.h')
-rw-r--r--src/mapblock.h14
1 files changed, 1 insertions, 13 deletions
diff --git a/src/mapblock.h b/src/mapblock.h
index be2edc791..c48f337e0 100644
--- a/src/mapblock.h
+++ b/src/mapblock.h
@@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "modifiedstate.h"
#include "util/numeric.h" // getContainerPos
#include "settings.h"
+#include "mapgen.h"
class Map;
class NodeMetadataList;
@@ -689,19 +690,6 @@ inline bool blockpos_over_max_limit(v3s16 p)
p.Z > max_limit_bp;
}
-inline bool blockpos_over_mapgen_limit(v3s16 p)
-{
- const s16 mapgen_limit_bp = rangelim(
- g_settings->getS16("map_generation_limit"), 0, MAX_MAP_GENERATION_LIMIT) /
- MAP_BLOCKSIZE;
- return p.X < -mapgen_limit_bp ||
- p.X > mapgen_limit_bp ||
- p.Y < -mapgen_limit_bp ||
- p.Y > mapgen_limit_bp ||
- p.Z < -mapgen_limit_bp ||
- p.Z > mapgen_limit_bp;
-}
-
/*
Returns the position of the block where the node is located
*/