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authorPerttu Ahola <celeron55@gmail.com>2011-04-02 20:55:22 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-04-02 20:55:22 +0300
commitbc66bb2d409f13554bdcec7386766af82a343cad (patch)
tree37376d220e421db8d567c2624fe977355fe6f832 /src/mapblock.h
parent2990f5d90bd556684c07d60872a707e649bd71ee (diff)
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Mapgen is better now. Not a lot, but a bit!
Diffstat (limited to 'src/mapblock.h')
-rw-r--r--src/mapblock.h29
1 files changed, 28 insertions, 1 deletions
diff --git a/src/mapblock.h b/src/mapblock.h
index 02c072895..97129bd34 100644
--- a/src/mapblock.h
+++ b/src/mapblock.h
@@ -244,6 +244,17 @@ public:
return m_lighting_expired;
}
+ bool isFullyGenerated()
+ {
+ return !m_not_fully_generated;
+ }
+
+ void setFullyGenerated(bool b)
+ {
+ setChangedFlag();
+ m_not_fully_generated = !b;
+ }
+
bool isValid()
{
if(m_lighting_expired)
@@ -655,12 +666,28 @@ private:
// Whether day and night lighting differs
bool m_day_night_differs;
+ /*
+ Whether everything that is mainly located on this block has
+ been added to the world.
+
+ While this is false, a block can still be changed a bit when
+ stuff is added to the neighboring blocks that extends to this
+ one.
+
+ When this is false on every one of a 3x3x3 chunk of blocks, the
+ central one will not be changed by the map generator in the
+ future.
+
+ TODO: Save in file
+ */
+ bool m_not_fully_generated;
+
MapBlockObjectList m_objects;
// Object spawning stuff
float m_spawn_timer;
-#ifndef SERVER
+#ifndef SERVER // Only on client
/*
Set to true if the mesh has been ordered to be updated
sometime in the background.