summaryrefslogtreecommitdiff
path: root/src/mapblock_mesh.cpp
diff options
context:
space:
mode:
authorPerttu Ahola <celeron55@gmail.com>2012-07-21 20:23:32 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-07-21 20:23:32 +0300
commit1788709e2d9cfa8de36742ed21aec877d48c64d7 (patch)
tree9d4f8a6b22cd7d3223347ddecaaf863c9ef9c068 /src/mapblock_mesh.cpp
parent47d30d12cb550666cc3776c3ed381c318f294ba9 (diff)
downloadminetest-1788709e2d9cfa8de36742ed21aec877d48c64d7.tar.gz
minetest-1788709e2d9cfa8de36742ed21aec877d48c64d7.tar.bz2
minetest-1788709e2d9cfa8de36742ed21aec877d48c64d7.zip
Rotate facedir-rotated top and bottom textures too, and re-implement nodebox side rotation
Diffstat (limited to 'src/mapblock_mesh.cpp')
-rw-r--r--src/mapblock_mesh.cpp41
1 files changed, 40 insertions, 1 deletions
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp
index 3f40f9c00..9ae9b21c0 100644
--- a/src/mapblock_mesh.cpp
+++ b/src/mapblock_mesh.cpp
@@ -605,7 +605,46 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data)
0, 5, 0, 2, 0, 3, 1, 4, // facedir = 3
};
u8 tileindex = dir_to_tile[facedir*8 + dir_i];
- return getNodeTileN(mn, p, tileindex, data);
+
+ // If not rotated or is side tile, we're done
+ if(facedir == 0 || (tileindex != 0 && tileindex != 1))
+ return getNodeTileN(mn, p, tileindex, data);
+
+ // This is the top or bottom tile, and it shall be rotated; thus rotate it
+ TileSpec spec = getNodeTileN(mn, p, tileindex, data);
+ if(tileindex == 0){
+ if(facedir == 1){ // -90
+ std::string name = data->m_gamedef->tsrc()->getTextureName(spec.texture.id);
+ name += "^[transformR270";
+ spec.texture = data->m_gamedef->tsrc()->getTexture(name);
+ }
+ else if(facedir == 2){ // 180
+ spec.texture.pos += spec.texture.size;
+ spec.texture.size *= -1;
+ }
+ else if(facedir == 3){ // 90
+ std::string name = data->m_gamedef->tsrc()->getTextureName(spec.texture.id);
+ name += "^[transformR90";
+ spec.texture = data->m_gamedef->tsrc()->getTexture(name);
+ }
+ }
+ else if(tileindex == 1){
+ if(facedir == 1){ // -90
+ std::string name = data->m_gamedef->tsrc()->getTextureName(spec.texture.id);
+ name += "^[transformR90";
+ spec.texture = data->m_gamedef->tsrc()->getTexture(name);
+ }
+ else if(facedir == 2){ // 180
+ spec.texture.pos += spec.texture.size;
+ spec.texture.size *= -1;
+ }
+ else if(facedir == 3){ // 90
+ std::string name = data->m_gamedef->tsrc()->getTextureName(spec.texture.id);
+ name += "^[transformR270";
+ spec.texture = data->m_gamedef->tsrc()->getTexture(name);
+ }
+ }
+ return spec;
}
static void getTileInfo(