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authorKahrl <kahrl@gmx.net>2012-01-12 06:10:39 +0100
committerKahrl <kahrl@gmx.net>2012-01-12 06:10:39 +0100
commit6a76c226e10e92c3e3339096f07f8ab065e2098b (patch)
tree396d9083f5f76ebb5ba96df113ba68046c2487df /src/mapblock_mesh.cpp
parent569156b01302ea4ba45d11ff5524b62dbc6a9aa0 (diff)
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
Diffstat (limited to 'src/mapblock_mesh.cpp')
-rw-r--r--src/mapblock_mesh.cpp76
1 files changed, 53 insertions, 23 deletions
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp
index c051dda50..db9057e19 100644
--- a/src/mapblock_mesh.cpp
+++ b/src/mapblock_mesh.cpp
@@ -25,7 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h"
#include "profiler.h"
#include "nodedef.h"
-#include "tile.h"
#include "gamedef.h"
#include "content_mapblock.h"
#include "mineral.h" // For mineral_block_texture
@@ -83,6 +82,39 @@ void MeshMakeData::fill(u32 daynight_ratio, MapBlock *block)
}
}
+void MeshMakeData::fillSingleNode(u32 daynight_ratio, MapNode *node)
+{
+ m_daynight_ratio = daynight_ratio;
+ m_blockpos = v3s16(0,0,0);
+ m_temp_mods.clear();
+
+ v3s16 blockpos_nodes = v3s16(0,0,0);
+ VoxelArea area(blockpos_nodes-v3s16(1,1,1)*MAP_BLOCKSIZE,
+ blockpos_nodes+v3s16(1,1,1)*MAP_BLOCKSIZE*2-v3s16(1,1,1));
+ s32 volume = area.getVolume();
+ s32 our_node_index = area.index(1,1,1);
+
+ // Allocate this block + neighbors
+ m_vmanip.clear();
+ m_vmanip.addArea(area);
+
+ // Fill in data
+ MapNode *data = new MapNode[volume];
+ for(s32 i = 0; i < volume; i++)
+ {
+ if(i == our_node_index)
+ {
+ data[i] = *node;
+ }
+ else
+ {
+ data[i] = MapNode(CONTENT_AIR, LIGHT_MAX, 0);
+ }
+ }
+ m_vmanip.copyFrom(data, area, area.MinEdge, area.MinEdge, area.getExtent());
+ delete[] data;
+}
+
/*
vertex_dirs: v3s16[4]
*/
@@ -207,8 +239,8 @@ static void makeFastFace(TileSpec tile, u8 li0, u8 li1, u8 li2, u8 li3, v3f p,
else if(scale.Y < 0.999 || scale.Y > 1.001) abs_scale = scale.Y;
else if(scale.Z < 0.999 || scale.Z > 1.001) abs_scale = scale.Z;
- v3f zerovector = v3f(0,0,0);
-
+ v3f normal(dir.X, dir.Y, dir.Z);
+
u8 alpha = tile.alpha;
/*u8 alpha = 255;
if(tile.id == TILE_WATER)
@@ -230,16 +262,16 @@ static void makeFastFace(TileSpec tile, u8 li0, u8 li1, u8 li2, u8 li3, v3f p,
face.vertices[3] = video::S3DVertex(vertex_pos[3], v3f(0,1,0), c,
core::vector2d<f32>(x0+w*abs_scale, y0));*/
- face.vertices[0] = video::S3DVertex(vertex_pos[0], v3f(0,1,0),
+ face.vertices[0] = video::S3DVertex(vertex_pos[0], normal,
MapBlock_LightColor(alpha, li0),
core::vector2d<f32>(x0+w*abs_scale, y0+h));
- face.vertices[1] = video::S3DVertex(vertex_pos[1], v3f(0,1,0),
+ face.vertices[1] = video::S3DVertex(vertex_pos[1], normal,
MapBlock_LightColor(alpha, li1),
core::vector2d<f32>(x0, y0+h));
- face.vertices[2] = video::S3DVertex(vertex_pos[2], v3f(0,1,0),
+ face.vertices[2] = video::S3DVertex(vertex_pos[2], normal,
MapBlock_LightColor(alpha, li2),
core::vector2d<f32>(x0, y0));
- face.vertices[3] = video::S3DVertex(vertex_pos[3], v3f(0,1,0),
+ face.vertices[3] = video::S3DVertex(vertex_pos[3], normal,
MapBlock_LightColor(alpha, li3),
core::vector2d<f32>(x0+w*abs_scale, y0));
@@ -309,8 +341,8 @@ static TileSpec getTile(const MapNode &node, v3s16 dir,
Gets node tile from any place relative to block.
Returns TILE_NODE if doesn't exist or should not be drawn.
*/
-static TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir,
- NodeModMap &temp_mods, ITextureSource *tsrc, INodeDefManager *ndef)
+TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir,
+ NodeModMap *temp_mods, ITextureSource *tsrc, INodeDefManager *ndef)
{
TileSpec spec;
spec = getTile(mn, face_dir, tsrc, ndef);
@@ -325,13 +357,15 @@ static TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir,
{
struct NodeMod mod = n->getValue();*/
NodeMod mod;
- if(temp_mods.get(p, &mod))
+ if(temp_mods && temp_mods->get(p, &mod))
{
+ #if 0 // NODEMOD_CHANGECONTENT isn't used at the moment
if(mod.type == NODEMOD_CHANGECONTENT)
{
MapNode mn2(mod.param);
spec = getTile(mn2, face_dir, tsrc, ndef);
}
+ #endif
if(mod.type == NODEMOD_CRACK)
{
/*
@@ -361,19 +395,14 @@ static TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir,
return spec;
}
-static content_t getNodeContent(v3s16 p, MapNode mn, NodeModMap &temp_mods)
+static content_t getNodeContent(v3s16 p, MapNode mn, NodeModMap *temp_mods)
{
/*
Check temporary modifications on this node
*/
- /*core::map<v3s16, NodeMod>::Node *n;
- n = m_temp_mods.find(p);
- // If modified
- if(n != NULL)
- {
- struct NodeMod mod = n->getValue();*/
+ #if 0 // NODEMOD_CHANGECONTENT isn't used at the moment
NodeMod mod;
- if(temp_mods.get(p, &mod))
+ if(temp_mods && temp_mods->get(p, &mod))
{
if(mod.type == NODEMOD_CHANGECONTENT)
{
@@ -395,6 +424,7 @@ static content_t getNodeContent(v3s16 p, MapNode mn, NodeModMap &temp_mods)
*/
}
}
+ #endif
return mn.getContent();
}
@@ -469,7 +499,7 @@ static void getTileInfo(
v3s16 face_dir,
u32 daynight_ratio,
VoxelManipulator &vmanip,
- NodeModMap &temp_mods,
+ NodeModMap *temp_mods,
bool smooth_lighting,
IGameDef *gamedef,
// Output:
@@ -553,7 +583,7 @@ static void updateFastFaceRow(
v3s16 face_dir,
v3f face_dir_f,
core::array<FastFace> &dest,
- NodeModMap &temp_mods,
+ NodeModMap *temp_mods,
VoxelManipulator &vmanip,
v3s16 blockpos_nodes,
bool smooth_lighting,
@@ -749,7 +779,7 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data, IGameDef *gamedef)
v3s16(0,1,0), //face dir
v3f (0,1,0),
fastfaces_new,
- data->m_temp_mods,
+ &data->m_temp_mods,
data->m_vmanip,
blockpos_nodes,
smooth_lighting,
@@ -768,7 +798,7 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data, IGameDef *gamedef)
v3s16(1,0,0),
v3f (1,0,0),
fastfaces_new,
- data->m_temp_mods,
+ &data->m_temp_mods,
data->m_vmanip,
blockpos_nodes,
smooth_lighting,
@@ -787,7 +817,7 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data, IGameDef *gamedef)
v3s16(0,0,1),
v3f (0,0,1),
fastfaces_new,
- data->m_temp_mods,
+ &data->m_temp_mods,
data->m_vmanip,
blockpos_nodes,
smooth_lighting,