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author | est31 <MTest31@outlook.com> | 2016-12-22 23:16:00 +0100 |
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committer | est31 <MTest31@outlook.com> | 2016-12-22 23:16:00 +0100 |
commit | 81d56b94919dceb7b2e51d70b21a7ca22f852bd5 (patch) | |
tree | 1e9ef1be1b3295a8673d6e4f0bdeb4c2d3a6015f /src/mapblock_mesh.cpp | |
parent | 8077612dcb48221281e726a60eb97bf73fde462b (diff) | |
parent | 231ac33d34dfaaddf292c5f31b1eae43eeefba2d (diff) | |
download | minetest-81d56b94919dceb7b2e51d70b21a7ca22f852bd5.tar.gz minetest-81d56b94919dceb7b2e51d70b21a7ca22f852bd5.tar.bz2 minetest-81d56b94919dceb7b2e51d70b21a7ca22f852bd5.zip |
Merge 0.4.15 changes into stable-0.4
0.4.15 release!
Diffstat (limited to 'src/mapblock_mesh.cpp')
-rw-r--r-- | src/mapblock_mesh.cpp | 55 |
1 files changed, 23 insertions, 32 deletions
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp index e1b044271..00f83e7ab 100644 --- a/src/mapblock_mesh.cpp +++ b/src/mapblock_mesh.cpp @@ -839,7 +839,7 @@ static void updateFastFaceRow( { v3s16 p = startpos; - u16 continuous_tiles_count = 0; + u16 continuous_tiles_count = 1; bool makes_face = false; v3s16 p_corrected; @@ -889,8 +889,8 @@ static void updateFastFaceRow( && (tile.material_flags & MATERIAL_FLAG_TILEABLE_HORIZONTAL) && (tile.material_flags & MATERIAL_FLAG_TILEABLE_VERTICAL)) { next_is_different = false; - } - else{ + continuous_tiles_count++; + } else { /*if(makes_face){ g_profiler->add("Meshgen: diff: next_makes_face != makes_face", next_makes_face != makes_face ? 1 : 0); @@ -915,8 +915,6 @@ static void updateFastFaceRow( g_profiler->add("Meshgen: diff: last position", 1);*/ } - continuous_tiles_count++; - if(next_is_different) { /* @@ -928,8 +926,6 @@ static void updateFastFaceRow( v3f pf(p_corrected.X, p_corrected.Y, p_corrected.Z); // Center point of face (kind of) v3f sp = pf - ((f32)continuous_tiles_count / 2.0 - 0.5) * translate_dir_f; - if(continuous_tiles_count != 1) - sp += translate_dir_f; v3f scale(1,1,1); if(translate_dir.X != 0) { @@ -952,19 +948,18 @@ static void updateFastFaceRow( } } - continuous_tiles_count = 0; - - makes_face = next_makes_face; - p_corrected = next_p_corrected; - face_dir_corrected = next_face_dir_corrected; - lights[0] = next_lights[0]; - lights[1] = next_lights[1]; - lights[2] = next_lights[2]; - lights[3] = next_lights[3]; - tile = next_tile; - light_source = next_light_source; + continuous_tiles_count = 1; } + makes_face = next_makes_face; + p_corrected = next_p_corrected; + face_dir_corrected = next_face_dir_corrected; + lights[0] = next_lights[0]; + lights[1] = next_lights[1]; + lights[2] = next_lights[2]; + lights[3] = next_lights[3]; + tile = next_tile; + light_source = next_light_source; p = p_next; } } @@ -1038,7 +1033,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset): m_enable_shaders = data->m_use_shaders; m_use_tangent_vertices = data->m_use_tangent_vertices; m_enable_vbo = g_settings->getBool("enable_vbo"); - + if (g_settings->getBool("enable_minimap")) { m_minimap_mapblock = new MinimapMapblock; m_minimap_mapblock->getMinimapNodes( @@ -1303,10 +1298,8 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat // Cracks if(crack != m_last_crack) { - for(std::map<u32, std::string>::iterator - i = m_crack_materials.begin(); - i != m_crack_materials.end(); ++i) - { + for (UNORDERED_MAP<u32, std::string>::iterator i = m_crack_materials.begin(); + i != m_crack_materials.end(); ++i) { scene::IMeshBuffer *buf = m_mesh->getMeshBuffer(i->first); std::string basename = i->second; @@ -1320,9 +1313,9 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat // If the current material is also animated, // update animation info - std::map<u32, TileSpec>::iterator anim_iter = - m_animation_tiles.find(i->first); - if(anim_iter != m_animation_tiles.end()){ + UNORDERED_MAP<u32, TileSpec>::iterator anim_iter = + m_animation_tiles.find(i->first); + if (anim_iter != m_animation_tiles.end()){ TileSpec &tile = anim_iter->second; tile.texture = new_texture; tile.texture_id = new_texture_id; @@ -1335,10 +1328,8 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat } // Texture animation - for(std::map<u32, TileSpec>::iterator - i = m_animation_tiles.begin(); - i != m_animation_tiles.end(); ++i) - { + for (UNORDERED_MAP<u32, TileSpec>::iterator i = m_animation_tiles.begin(); + i != m_animation_tiles.end(); ++i) { const TileSpec &tile = i->second; // Figure out current frame int frameoffset = m_animation_frame_offsets[i->first]; @@ -1448,7 +1439,7 @@ void MeshCollector::append(const TileSpec &tile, vertices[i].Color, vertices[i].TCoords); p->vertices.push_back(vert); } - } + } for (u32 i = 0; i < numIndices; i++) { u32 j = indices[i] + vertex_count; @@ -1504,7 +1495,7 @@ void MeshCollector::append(const TileSpec &tile, vertices[i].Normal, c, vertices[i].TCoords); p->vertices.push_back(vert); } - } + } for (u32 i = 0; i < numIndices; i++) { u32 j = indices[i] + vertex_count; |