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authorparamat <mat.gregory@virginmedia.com>2016-10-05 01:25:02 +0100
committerparamat <mat.gregory@virginmedia.com>2016-10-21 05:48:53 +0100
commit0c76303186d968db89d699d9e512aea9904378bc (patch)
tree79b85d905cb457d87f24761082fa72e3523551e7 /src/mapblock_mesh.cpp
parent63a3bb229a9ff288ab01e3e80c8477da5e84ee1e (diff)
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Damage flash: Reduce maximum alpha. Avoid fade overload
Flash alpha maximum is reduced from 180 to 127 to avoid player blindness in combat. Flash alpha minimum is unchanged. The 'damage_flash' value is now limited to max alpha, to avoid multiple hits creating a huge value that causes flash to stay at maximum alpha for a long period. Now alpha always starts to fade immediately after taking damage. Both problems can be seen in Minetest let's play videos. Simplify and optimise some code.
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