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authorDavid Jones <david@gogledd.cymru>2015-08-25 21:23:05 +0100
committerShadowNinja <shadowninja@minetest.net>2015-08-25 18:33:52 -0400
commit34b7a147dcf9831f3b4d81599c473ba01ff5da00 (patch)
treee7a95bf333d782ebde897b25070c5d997174e2f5 /src/mapblock_mesh.cpp
parent2480f2d06fe50295184a60d6659378f9a5d57065 (diff)
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Change i++ to ++i
Diffstat (limited to 'src/mapblock_mesh.cpp')
-rw-r--r--src/mapblock_mesh.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp
index 33597b2fc..6ae9dec14 100644
--- a/src/mapblock_mesh.cpp
+++ b/src/mapblock_mesh.cpp
@@ -1296,7 +1296,7 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
{
for(std::map<u32, std::string>::iterator
i = m_crack_materials.begin();
- i != m_crack_materials.end(); i++)
+ i != m_crack_materials.end(); ++i)
{
scene::IMeshBuffer *buf = m_mesh->getMeshBuffer(i->first);
std::string basename = i->second;
@@ -1328,7 +1328,7 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
// Texture animation
for(std::map<u32, TileSpec>::iterator
i = m_animation_tiles.begin();
- i != m_animation_tiles.end(); i++)
+ i != m_animation_tiles.end(); ++i)
{
const TileSpec &tile = i->second;
// Figure out current frame
@@ -1358,13 +1358,13 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
{
for(std::map<u32, std::map<u32, std::pair<u8, u8> > >::iterator
i = m_daynight_diffs.begin();
- i != m_daynight_diffs.end(); i++)
+ i != m_daynight_diffs.end(); ++i)
{
scene::IMeshBuffer *buf = m_mesh->getMeshBuffer(i->first);
video::S3DVertexTangents *vertices = (video::S3DVertexTangents *)buf->getVertices();
for(std::map<u32, std::pair<u8, u8 > >::iterator
j = i->second.begin();
- j != i->second.end(); j++)
+ j != i->second.end(); ++j)
{
u8 day = j->second.first;
u8 night = j->second.second;
@@ -1389,7 +1389,7 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
for(std::list<u32>::iterator
i = m_highlighted_materials.begin();
- i != m_highlighted_materials.end(); i++)
+ i != m_highlighted_materials.end(); ++i)
{
scene::IMeshBuffer *buf = m_mesh->getMeshBuffer(*i);
video::S3DVertexTangents *vertices = (video::S3DVertexTangents*)buf->getVertices();