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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-04-29 20:36:09 +0200
committerGitHub <noreply@github.com>2017-04-29 20:36:09 +0200
commit95409da87d009c352f27c737621972c2225796c9 (patch)
treec7ba89f77a18316f33cd71637398ae3f0f86bf0d /src/mapblock_mesh.cpp
parentc729543ec4ab5cba167b97f0b8c796de3de88a26 (diff)
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Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)
* Optimize updateFastFaceRow processing by removing some TileSpec copy It permit to decrease this function from 54% runtime to 45% and reduce copy from 14% runtime to 12.5% getTileInfo also reduced from 27% to 23% * makeFastFace should use a const ref too this trigger a const pointer need in the underlying function Also fix some code style and prevent calculating 4 times the same position at a point * Reduce a comparison cost for lights in updateFastFaceRow
Diffstat (limited to 'src/mapblock_mesh.cpp')
-rw-r--r--src/mapblock_mesh.cpp58
1 files changed, 24 insertions, 34 deletions
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp
index 0bba644e6..6781f21af 100644
--- a/src/mapblock_mesh.cpp
+++ b/src/mapblock_mesh.cpp
@@ -433,7 +433,7 @@ struct FastFace
u8 layernum;
};
-static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
+static void makeFastFace(const TileSpec &tile, u16 li0, u16 li1, u16 li2, u16 li3,
v3f p, v3s16 dir, v3f scale, std::vector<FastFace> &dest)
{
// Position is at the center of the cube.
@@ -603,7 +603,7 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
core::vector2d<f32>(x0 + w * abs_scale, y0) };
for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) {
- TileLayer *layer = &tile.layers[layernum];
+ const TileLayer *layer = &tile.layers[layernum];
if (layer->texture_id == 0)
continue;
@@ -689,11 +689,11 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
/*
Gets nth node tile (0 <= n <= 5).
*/
-TileSpec getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data)
+void getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data, TileSpec &tile)
{
INodeDefManager *ndef = data->m_client->ndef();
const ContentFeatures &f = ndef->get(mn);
- TileSpec tile = f.tiles[tileindex];
+ tile = f.tiles[tileindex];
TileLayer *top_layer = NULL;
for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) {
TileLayer *layer = &tile.layers[layernum];
@@ -706,13 +706,12 @@ TileSpec getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data)
// Apply temporary crack
if (p == data->m_crack_pos_relative)
top_layer->material_flags |= MATERIAL_FLAG_CRACK;
- return tile;
}
/*
Gets node tile given a face direction.
*/
-TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data)
+void getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data, TileSpec &tile)
{
INodeDefManager *ndef = data->m_client->ndef();
@@ -769,9 +768,8 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data)
};
u16 tile_index=facedir*16 + dir_i;
- TileSpec tile = getNodeTileN(mn, p, dir_to_tile[tile_index], data);
+ getNodeTileN(mn, p, dir_to_tile[tile_index], data, tile);
tile.rotation = dir_to_tile[tile_index + 1];
- return tile;
}
static void getTileInfo(
@@ -791,7 +789,7 @@ static void getTileInfo(
INodeDefManager *ndef = data->m_client->ndef();
v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE;
- MapNode &n0 = vmanip.getNodeRefUnsafe(blockpos_nodes + p);
+ const MapNode &n0 = vmanip.getNodeRefUnsafe(blockpos_nodes + p);
// Don't even try to get n1 if n0 is already CONTENT_IGNORE
if (n0.getContent() == CONTENT_IGNORE) {
@@ -799,8 +797,7 @@ static void getTileInfo(
return;
}
- const MapNode &n1 = vmanip.getNodeRefUnsafeCheckFlags(
- blockpos_nodes + p + face_dir);
+ const MapNode &n1 = vmanip.getNodeRefUnsafeCheckFlags(blockpos_nodes + p + face_dir);
if (n1.getContent() == CONTENT_IGNORE) {
makes_face = false;
@@ -812,8 +809,7 @@ static void getTileInfo(
u8 mf = face_contents(n0.getContent(), n1.getContent(),
&equivalent, ndef);
- if(mf == 0)
- {
+ if (mf == 0) {
makes_face = false;
return;
}
@@ -830,34 +826,31 @@ static void getTileInfo(
p_corrected = p + face_dir;
face_dir_corrected = -face_dir;
}
- tile = getNodeTile(n, p_corrected, face_dir_corrected, data);
+
+ getNodeTile(n, p_corrected, face_dir_corrected, data, tile);
const ContentFeatures &f = ndef->get(n);
tile.emissive_light = f.light_source;
// eg. water and glass
- if (equivalent)
+ if (equivalent) {
for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++)
tile.layers[layernum].material_flags |=
MATERIAL_FLAG_BACKFACE_CULLING;
+ }
- if (data->m_smooth_lighting == false)
- {
+ if (!data->m_smooth_lighting) {
lights[0] = lights[1] = lights[2] = lights[3] =
getFaceLight(n0, n1, face_dir, ndef);
}
- else
- {
+ else {
v3s16 vertex_dirs[4];
getNodeVertexDirs(face_dir_corrected, vertex_dirs);
- for(u16 i=0; i<4; i++)
- {
- lights[i] = getSmoothLight(
- blockpos_nodes + p_corrected,
- vertex_dirs[i], data);
+
+ v3s16 light_p = blockpos_nodes + p_corrected;
+ for (u16 i = 0; i < 4; i++) {
+ lights[i] = getSmoothLight(light_p, vertex_dirs[i], data);
}
}
-
- return;
}
/*
@@ -914,10 +907,7 @@ static void updateFastFaceRow(
if (next_makes_face == makes_face
&& next_p_corrected == p_corrected + translate_dir
&& next_face_dir_corrected == face_dir_corrected
- && next_lights[0] == lights[0]
- && next_lights[1] == lights[1]
- && next_lights[2] == lights[2]
- && next_lights[3] == lights[3]
+ && memcmp(next_lights, lights, ARRLEN(lights) * sizeof(u16)) == 0
&& next_tile.isTileable(tile)) {
next_is_different = false;
continuous_tiles_count++;
@@ -932,7 +922,8 @@ static void updateFastFaceRow(
// Floating point conversion of the position vector
v3f pf(p_corrected.X, p_corrected.Y, p_corrected.Z);
// Center point of face (kind of)
- v3f sp = pf - ((f32)continuous_tiles_count / 2.0 - 0.5) * translate_dir_f;
+ v3f sp = pf -
+ ((f32)continuous_tiles_count / 2.0f - 0.5f) * translate_dir_f;
v3f scale(1,1,1);
if(translate_dir.X != 0) {
@@ -1148,8 +1139,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
m_animation_frame_offsets[std::pair<u8, u32>(layer, i)] = 0;
}
// Replace tile texture with the first animation frame
- FrameSpec animation_frame = p.layer.frames[0];
- p.layer.texture = animation_frame.texture;
+ p.layer.texture = p.layer.frames[0].texture;
}
if (!m_enable_shaders) {
@@ -1337,7 +1327,7 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
scene::IMeshBuffer *buf = m_mesh[i->first.first]->
getMeshBuffer(i->first.second);
- FrameSpec animation_frame = tile.frames[frame];
+ const FrameSpec &animation_frame = tile.frames[frame];
buf->getMaterial().setTexture(0, animation_frame.texture);
if (m_enable_shaders) {
if (animation_frame.normal_texture) {