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authorKahrl <kahrl@gmx.net>2014-11-02 03:47:43 +0100
committerKahrl <kahrl@gmx.net>2014-11-08 23:11:57 +0100
commit9b551d5cbcaf71a8c39bbf7e886290649aed4799 (patch)
tree8eb68e4c9a7a006ec6c406da4760403c6748848e /src/mapblock_mesh.cpp
parentcc8d7b86404f2830bcf09d04468e8041db276b98 (diff)
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Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
Diffstat (limited to 'src/mapblock_mesh.cpp')
-rw-r--r--src/mapblock_mesh.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp
index 2459cf0d7..99a5ce0dd 100644
--- a/src/mapblock_mesh.cpp
+++ b/src/mapblock_mesh.cpp
@@ -320,7 +320,7 @@ u16 getSmoothLight(v3s16 p, v3s16 corner, MeshMakeData *data)
Converts from day + night color values (0..255)
and a given daynight_ratio to the final SColor shown on screen.
*/
-static void finalColorBlend(video::SColor& result,
+void finalColorBlend(video::SColor& result,
u8 day, u8 night, u32 daynight_ratio)
{
s32 rg = (day * daynight_ratio + night * (1000-daynight_ratio)) / 1000;