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authorPerttu Ahola <celeron55@gmail.com>2012-12-02 14:24:58 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-12-02 14:24:58 +0200
commitcd1f604ffe6130fd7d3a8358a8cebd7f821f9a11 (patch)
tree01077b87b747e9c72d40656c274d4781542a755e /src/mapblock_mesh.cpp
parent566f7f638a00a698a25b73adc2e619fe63e1a802 (diff)
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Handle day-night transition in shader and make light sources brighter when shaders are used
Diffstat (limited to 'src/mapblock_mesh.cpp')
-rw-r--r--src/mapblock_mesh.cpp49
1 files changed, 29 insertions, 20 deletions
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp
index a9f14f8f0..b2870509b 100644
--- a/src/mapblock_mesh.cpp
+++ b/src/mapblock_mesh.cpp
@@ -435,7 +435,7 @@ struct FastFace
};
static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
- v3f p, v3s16 dir, v3f scale, core::array<FastFace> &dest)
+ v3f p, v3s16 dir, v3f scale, u8 light_source, core::array<FastFace> &dest)
{
FastFace face;
@@ -477,16 +477,16 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
float h = tile.texture.size.Y;
face.vertices[0] = video::S3DVertex(vertex_pos[0], normal,
- MapBlock_LightColor(alpha, li0),
+ MapBlock_LightColor(alpha, li0, light_source),
core::vector2d<f32>(x0+w*abs_scale, y0+h));
face.vertices[1] = video::S3DVertex(vertex_pos[1], normal,
- MapBlock_LightColor(alpha, li1),
+ MapBlock_LightColor(alpha, li1, light_source),
core::vector2d<f32>(x0, y0+h));
face.vertices[2] = video::S3DVertex(vertex_pos[2], normal,
- MapBlock_LightColor(alpha, li2),
+ MapBlock_LightColor(alpha, li2, light_source),
core::vector2d<f32>(x0, y0));
face.vertices[3] = video::S3DVertex(vertex_pos[3], normal,
- MapBlock_LightColor(alpha, li3),
+ MapBlock_LightColor(alpha, li3, light_source),
core::vector2d<f32>(x0+w*abs_scale, y0));
face.tile = tile;
@@ -658,7 +658,8 @@ static void getTileInfo(
v3s16 &p_corrected,
v3s16 &face_dir_corrected,
u16 *lights,
- TileSpec &tile
+ TileSpec &tile,
+ u8 &light_source
)
{
VoxelManipulator &vmanip = data->m_vmanip;
@@ -688,18 +689,20 @@ static void getTileInfo(
tile = tile0;
p_corrected = p;
face_dir_corrected = face_dir;
+ light_source = ndef->get(n0).light_source;
}
else
{
tile = tile1;
p_corrected = p + face_dir;
face_dir_corrected = -face_dir;
+ light_source = ndef->get(n1).light_source;
}
// eg. water and glass
if(equivalent)
tile.material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
-
+
if(data->m_smooth_lighting == false)
{
lights[0] = lights[1] = lights[2] = lights[3] =
@@ -743,9 +746,10 @@ static void updateFastFaceRow(
v3s16 face_dir_corrected;
u16 lights[4] = {0,0,0,0};
TileSpec tile;
+ u8 light_source = 0;
getTileInfo(data, p, face_dir,
makes_face, p_corrected, face_dir_corrected,
- lights, tile);
+ lights, tile, light_source);
for(u16 j=0; j<MAP_BLOCKSIZE; j++)
{
@@ -759,6 +763,7 @@ static void updateFastFaceRow(
v3s16 next_face_dir_corrected;
u16 next_lights[4] = {0,0,0,0};
TileSpec next_tile;
+ u8 next_light_source = 0;
// If at last position, there is nothing to compare to and
// the face must be drawn anyway
@@ -769,7 +774,7 @@ static void updateFastFaceRow(
getTileInfo(data, p_next, face_dir,
next_makes_face, next_p_corrected,
next_face_dir_corrected, next_lights,
- next_tile);
+ next_tile, next_light_source);
if(next_makes_face == makes_face
&& next_p_corrected == p_corrected + translate_dir
@@ -778,7 +783,8 @@ static void updateFastFaceRow(
&& next_lights[1] == lights[1]
&& next_lights[2] == lights[2]
&& next_lights[3] == lights[3]
- && next_tile == tile)
+ && next_tile == tile
+ && next_light_source == light_source)
{
next_is_different = false;
}
@@ -854,7 +860,7 @@ static void updateFastFaceRow(
}
makeFastFace(tile, lights[0], lights[1], lights[2], lights[3],
- sp, face_dir_corrected, scale,
+ sp, face_dir_corrected, scale, light_source,
dest);
g_profiler->avg("Meshgen: faces drawn by tiling", 0);
@@ -873,6 +879,7 @@ static void updateFastFaceRow(
lights[2] = next_lights[2];
lights[3] = next_lights[3];
tile = next_tile;
+ light_source = next_light_source;
}
p = p_next;
@@ -1058,18 +1065,20 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
os<<"^[verticalframe:"<<(int)p.tile.animation_frame_count<<":0";
p.tile.texture = tsrc->getTexture(os.str());
}
- // - Lighting
- for(u32 j = 0; j < p.vertices.size(); j++)
+ // - Classic lighting (shaders handle this by themselves)
+ if(!enable_shaders)
{
- video::SColor &vc = p.vertices[j].Color;
- u8 day = vc.getRed();
- u8 night = vc.getGreen();
- finalColorBlend(vc, day, night, 1000);
- if(day != night)
- m_daynight_diffs[i][j] = std::make_pair(day, night);
+ for(u32 j = 0; j < p.vertices.size(); j++)
+ {
+ video::SColor &vc = p.vertices[j].Color;
+ u8 day = vc.getRed();
+ u8 night = vc.getGreen();
+ finalColorBlend(vc, day, night, 1000);
+ if(day != night)
+ m_daynight_diffs[i][j] = std::make_pair(day, night);
+ }
}
-
// Create material
video::SMaterial material;
material.setFlag(video::EMF_LIGHTING, false);